Sea Power

Sea Power

S-70B-2 Seahawk with AGM-114 'Hellfire' Missiles
Visar 1–10 av 16 poster
< 1  2 >
Uppdatering: 10 maj @ 22:25

Uppdatering: 10 maj @ 2:23

Updated Spruance and OHP to carry the updated Harpoons

Uppdatering: 2 mar @ 19:20

Moved AGM-114 Hellfires to Strike Loadout, AntiShip Loadout now comes with 1 x AGM-119 'Penguin' Missile. All Loadouts now come with 13 x AN/SSQ-53 DIFAR Sonobuoy (Passive) and 12 x AN/SSQ-62 DICASS Sonobuoy (Active). Fixed some minor graphical issues.

Uppdatering: 21 feb @ 19:21

Updated AGM-114.ini and material.ini variables to work with recent update to SeaPower changing the way textures are called.

Uppdatering: 27 jan @ 14:14

Updated AGM-114 Mininum and Maximum range for balance. S-70B-2 can now engage from a minimum of 0.3nm (600yd) to a maximum of 6.5nm (12000yds) to be more in line with documented weapon performance.

Uppdatering: 13 jan @ 0:54

Update workshop item

Uppdatering: 13 jan @ 0:50

Update workshop item

Uppdatering: 13 jan @ 0:06

Added Navigation Lights and lighting to the Backseat Sonar Console to emulate some 'realism'. Working on how to remove strobe effect from Sonar console and lights which would normally have a steady burn

Uppdatering: 11 jan @ 2:42

Removed custom Arleigh Burke .ini's to remove any conflicts as Mod Author now supports this mod

Uppdatering: 10 jan @ 21:55

Following feedback from @Tunguska, 'GroundPivot=0,0.001,0' implemented which makes this aircraft compatible with anything with a Flight Deck. .ini for OHP and Spruance reverted to only add the S-70B-2 as a helicopter they can use. Following feedback from @CaptnMorgansFreeman, Loadouts for ASW and Anti-Ship set-up for the S-70B-2 which also increases the number of Torpedos carried from 1 to 2.