Garry's Mod
Glide // Styled's Vehicle Base
Mostrando 71-80 de 163 aportaciones
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Actualización: 1 ABR a las 15:05

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Actualización: 1 ABR a las 9:18

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Actualización: 29 MAR a las 12:23

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Actualización: 25 MAR a las 19:00

- Tweak P-996 LAZER missile fire rate

Actualización: 25 MAR a las 18:21

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Actualización: 25 MAR a las 7:37

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Actualización: 22 MAR a las 10:20

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic

Actualización: 21 MAR a las 21:56

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Actualización: 20 MAR a las 9:31

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Actualización: 20 MAR a las 9:20

- Added new vehicle: JB 700