Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 21–30 av 163 bidrag
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Oppdatering: 24. aug. @ 20.29

- Made a couple of console prints into developer-only prints to reduce spam (Thanks, Redox!)
- Improved client-side performance while you're not inside a vehicle, by making some vehicle features (like looping sounds and headlight projected textures) only update a few times per second instead of every frame

Oppdatering: 23. aug. @ 23.30

- Made VSWEP function names more similar to regular SWEPs
- VSWEP functions are now more convenient to be overritten on children classes
- Tweaked how VSWEPs are loaded to avoid a bug on gluapack[www.gmodstore.com] (Thanks, Redox!)

Oppdatering: 20. aug. @ 8.19

- Fixed a issue where only one projected light was being updated & being "jittery"

Oppdatering: 19. aug. @ 19.54

Major change: Replaced the old vehicle weapon system with the VSWEPs system. Read the pull request here[github.com] for more information and compatibility notes.

- Fixed some issues on Turkish localization (Thanks, NovaDiablox!)
- Fixed various localization issues (Cleanup & missing strings) (Thanks, Flarky55!)
- Improved projected lights performance by updating per tick instead of per frame (Thanks, Redox!)
- Fixed a Lua error when locking-on with the Homing launcher on a driver that is not a player (Thanks, Astralcircle!)

A few notable changes from the VSWEPs system:

- Added a glide_pacifist_mode server console variable. When set to 1, it disables VSWEPs and vehicle turrets for all players.
- Run the hook Glide_CanUseWeaponry (on both client and server) when a player tries to use a vehicle VSWEP/turret. Return false to prevent that player from using them.

Oppdatering: 16. juli @ 14.43

- Added simplified/traditional Chinese translation strings (Thanks, 滑稽没JJ, 存活率百分百の少女 and HJnoJJ!)
- (Experimental) Restored the wheel physics behaviour where it decreases grip as the spring applies less force to the ground

Oppdatering: 11. juli @ 9.39

- Use a separate trace filter for wheels that ignores players
- Tweak how entities are hidden with Glide.HideEntity

Oppdatering: 7. juli @ 19.40

- Use null material instead of transparent color when hiding entities, prevents drawing shadows from projected textures (Thanks, Flarky55!)
- Fixed some Turkish translation strings (Thanks, NovaDiablox!)
- Increased the Rhino's torque and brake power
- Tweaked tank torque distribution logic
- Moved some utility functions to sh_utils.lua

Oppdatering: 2. juli @ 16.34

- Tweaked the Make Amphibious tool logic

Oppdatering: 2. juli @ 16.03

- Added the Make Amphibious tool
- Tweaked boat engine logic
- Grouped/reordered some miscellaneous settings
- Fixed "primary" attack bind not working on aircraft

Oppdatering: 30. juni @ 21.35

- The logic for synchronizing client-side modifiers has been rewritten
- Added the Engine Stream Chip - it is controlled with Wiremod
- Run a custom hook when a player loads
- Only let the driver perform some button actions, fixes passengers being able to toggle lights
- Applied some fixes related to single player - we can play the HL2 Campaign again