Garry's Mod
Glide // Styled's Vehicle Base
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Ενημέρωση: 1 Ιουν στις 20:16

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Ενημέρωση: 31 Μαϊ στις 15:04

- Replaced Wheel Model tool with the Wheel Editor tool

Ενημέρωση: 30 Μαϊ στις 19:46

- Added mouse steering options
- Added option to set camera shake intensity

Ενημέρωση: 22 Μαϊ στις 12:12

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Ενημέρωση: 16 Μαϊ στις 12:13

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels

Ενημέρωση: 14 Μαϊ στις 10:09

- Made tanks use base_glide_car as the parent class
- Added "brake_or_taillight" bodygroup light type
- Made some vehicles properly use the new light bodygroup parameters
- Don't allow unflip/air controls while underwater

Ενημέρωση: 13 Μαϊ στις 10:40

- Improved the logic to check for free exit points
- Added Wiremod I/O to boats
- Moved headlight/turn signal Wiremod I/O logic to the base vehicle class
- Avoid using Entity:SetNW* functions, use the net library instead

Ενημέρωση: 11 Μαϊ στις 16:29

- Don't save constraints created by the socket system
- Made counter-steering effects visible on the vehicle's animations
- Fixed Homing Launcher trying to constantly auto-reload while the player has no ammo
- Tweaked some water effects/sounds

Ενημέρωση: 8 Μαϊ στις 16:26

- Only reload vehicle weapons after ammo is depleted
- Ignore water when casting exit traces
- Reduce engine smoke at high speed
- Validate seat entities before using them
- Validate vehicles before exploding them
- Added ENT:GetPlayerCount to vehicles
- Fixed inverted use of ENT.BrakeSqueakSound/ENT.BrakeReleaseSound

Ενημέρωση: 5 Μαϊ στις 20:17

- Fixed glide_homing_launcher_lock_required convar not working properly (Thanks, kirillbrest123!)
- Optimized ENT:UpdateLightBodygroups by only updating bodygroup when necessary (Thanks, luca1197!)
- Added a "skidmark time limit" setting, by default it fades out skidmarks after 15 seconds
- Handle skidmarks better on surfaces that aren't directly upright
- Optimized skirmarks by not creating color instances for every "piece", and by reusing the TraceResult table