Rain World

Rain World

Rain Meadow
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Update: May 28 @ 7:02am

1.5.1 hotfix!

fixes a bug with the lobby list where it wouldn't display any lobbies

Update: May 16 @ 2:17am

Rain Meadow 1.5.0 is out. Fixes for the new watcher patch and more.

General:

  • Incorporated Better Meadow Typing mod by @yuzugamer (thanks!)
  • Saved user’s lobby password preference to prevent undue burden when creating lobbies

Story:

  • Fixed Match Save to properly wipe your savestate before joining the host's campaign
  • Set client slugcat selection default to current campaign instead of Survivor when joining late
  • Added Watcher support!
  • Added remix option for item steal

Arena:

  • Quitting while in-game as Host ends the match and prompts scoreboard
  • Added ping player indicator at spawn
  • Added remix option for item steal
  • Gave priority mauling to stunned slugs
  • Added Watcher abilities, going invis will hide your arrow from others but keep it visible for yourself

Engine:

  • Prevented old weapon states from previous owners impacting current owners
  • Updated our combat logic and addressed some bugs, Monk should have proper damage registration!

Update: Apr 25 @ 11:05pm

Rain Meadow 1.4.0 is out, fixes for the new Watcher patch

Arena:

  • Added color picker (thanks @Justyouraveragegamer!)
  • Added force ready up for the host to use. If it doesn't work, it means the client is not responding.
  • Fixed Multiplayer Results screen not showing pictures if Downpour was disabled
  • Fix slugcat selections resetting on ready up
  • Saved color / map choice on leaving the lobby (Thanks @JustYourAverageGamer!)
  • Fixed Readying up in 5+ players always showing player 4's ready up status.
  • Fixed Arena friendly fire not working
  • Rewrote most of the Arena menu backend to support future UI work (Thanks @JustYourAverageGamer!)

General:

  • Updated Pointing logic and added sync! Check Remix. Thanks @lizzie
  • Fixed Gourm collision not working post 0.1.3.0 update
  • Added ping toggle to view player ping in game. Check remix option to true and toggle P in game.
  • Fixed Rain meadow being disabled by the modloader.
  • Updated spectator HUD to require two clicks to kick, improved scroll (thanks @Justyouraveragegamer!)
  • Updated Kill feed with new death types
  • Prevent selecting buttons on Spectator Overlay with movement buttons when chat input is on (thanks @Justyouraveragegamer!)

Story:

  • Fixed an issue that would soft crash the menu occasionally
  • Decoupled host slugcat selection from current campaign (thanks @JustYourAverageGamer!)
  • Overhauled color selection and saving (thanks @JustYourAverageGamer!)
  • fixed miros bird raid out of index errors (thanks @lizzie!)
  • Added lobby chat, thanks @lizzie! (Arena lobby chat is planned).
  • Fixed an issue where slugpup spawning may lead to a crash
  • Fixed duped items / save progression from Match Save bleeding into other lobbies

Meadow:

  • Fixed meadow HUD not working (thanks @lizzie!)

Update: Mar 31 @ 10:59am

Rain Meadow 1.3.0 with Rain World 1.10.1 support
The Watcher campaign is not supported yet.

Changelog:

General:

  • Spectator HUD now shows players both in-game or in-lobby, Use this to kick stubborn stragglers in-lobby.
  • Added remix option to disable player input while Spectator HUD is active.
  • Synchronized DeathMessages. All users should see messages now.
  • Added translation support. Spanish is translation built-in.
  • Use right stick, scroll wheel, arrow keys, or W/S scrollability to several menus.
  • Configured High-Impact and Banned Mods text files to be more user-friendly.
  • Improved security with kicking and banning.
  • Added filtering lobbies by mods. (thanks @thelazycowboy1!)
  • Readded the mod Auto-Applier. (thanks @thelazycowboy1!)
  • Supported Chat log history with scrolling within up and down arrow keys.
  • Fixed Chat for different Aspect ratios
  • Added Quick Piggy Backing from (Thanks @willowwisp89!)
  • Several bug fixes (Thanks @thelazycowboy1 and @alapamapamrapama!)

Arena:

  • Fixed Lobby ready up logic when late users are waiting in lobby after game over
  • Backpacked slugcats to no longer kill their carriers, synced position so should see smoother animations and easier body dragging
  • Fixed a picture rendering issues when player count was less than 4.
  • Updated the grace Countdown to be frame independant.
  • Added option to disable Artificer stuns
  • Updated Saint to only generate Ascension powers when moving
  • Fixed ready-up desync between players
  • Fixed an issue where a user would be registered as the wrong slug if readied up and someone else left and LAN users always saw all players as their selected slugcat on load
  • Added previous match champion indicator. Fight to keep the crown, king.

⚠ Arena remix default settings have changed!
Check your remix settings before playing your next match!

Story

  • Added kick buttons to story lobby
  • Prevented Stowaway spawns for now (Thanks @thelazycowboy1!)
  • Fixed Rivulet & Spearmaster Endings softlocking users (thanks @alapamapamrapama!)
  • Synced NPC Slugpups!
  • Added Relationship sync for SlugNPCS
  • Added Playable Slugpups to story.
  • Updated Lobby player list & Slugcat Select to have scroll (Thanks @lem0n_ade!)

Update: Feb 13 @ 1:00pm

Update: Feb 11 @ 1:51pm

Meadow 0.1.2.0 changelog

Engine:
LAN support is here! Play on a local network or VPN by selecting the dropdown on the lobby list menu. Thank you @invalidunits
Added support for a rainmeadow.json file that external mods can use for some control on modsync. Thanks @forthfora
Added save string filter hook for external mods that interact with story
Added new public API to resource event for mods to add network data

General:
Fixed Arena filtering and improved lobby filtering
Added configurable enter key, on-by-default, message positioning, text alignment, and cursor to chat
Added chatlog death events to Story and Arena (Thanks Chicken!)
Synced tertiary (riv, arti etc) colors in Story / Arena
All modes now sync remix settings
Fixed a bug where explosion tinnitus wouldn't go away

Story:
Fixed void sea player ghost colors
Fixed an issue in the void sea that would crash player’s game in single player while meadow was installed
Fixed Artificer scav karma not opening gates
Fixed Hunter disease persisting in non-hunter campaigns
Fixed Saint ending

Arena:
Fix player quitting crashing remaining players next round
Kill living creatures on round end to stabilize next level transition
Fixed a crash when loading arena’s lobby menu
Fixed improper ready count when a readied player leaves
Fixed visual bug where players who were ready were darkened on player join
Fixed "Game-In-Session" button text when the game was not in session
Fixed a crash where scavs hating players at max value over an undisclosed amount of time would freeze the game.
Fixed Nightcat having no throwing skill in arena
Fixed late clients slugcat selection not showing correctly in lobby for those in-game
Fixed kill feed duping on killed creatures
Blocked Spore Plant spawn to prevent crashes
Fix carpet banning in lobby when >4 players
Fix kicking players 2-4 when lobby size is >4 players
Fixed Monk spear damage for medium-long range, close is still WIP
Granted Saint attacker-advantage while using Ascension to kill, no longer heavily dependant on lag
Added Inv and Slugpup to Arena. Let loose the scugs of war.

Meadow:
Added eggbug emotes!
Added noot baby emotes for noot babies!
You can now set the game's introroll in the remix menu
Adjusted the volume of custom songs and plopmachine to not be overly loud. It can additionally be adjusted through the menu.
Plopmachine volume now follows rain world's music volume
Songs no longer jolt on start
Songs no longer start playing (audibly) in hubs.
Can now play region bump songs
No longer spams music-sync join noise
Players with music turned off no longer cause issues with music sync
The name of the currently playing meadow song is announced.
Being in a group no longer stops playing new music
Added flashing animation for new emotes unlocked
Hastened and polished meadows pause menu animations
Unstuck now teleports you to the closest shortcut
Improved usability of tints for first time users
Improved using creature pipes
Fix saving on a region that is later uninstalled or otherwise locking your save in an invalid state. Should default to outskirts when a region isn't found.
Fixed some skins not displaying correctly when locked
Improved animation sync of Scavs

Update: Dec 28, 2024 @ 9:04am

Rain Meadow 1.1

General:
- Display player count and lobby count to the lobby-select screen. Thanks Quaxly!
- Disabled Bee Hives sync to prevent crashes
- Fixed display username toggle not working
- Kicking players should be working better now

Meadow:
- Fix crashes near shelters when playing as creatures
- Slightly lowered the default music volume

Story:
- Fixed gameover prompt during ascension
- Added a new option to force all players to match the host's slugcat. Thanks Invalidunits!

Arena:
- Players no longer have to reset readyup everytime a new player joins
- Fixed players being unable to throw sometimes
- Fixed host always winning or tying
- Fixed several crashes

Update: Dec 20, 2024 @ 3:59pm