WARNO
WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)
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Update: Apr 4 @ 8:42am

Update 3.3 (Game Version 150731):

Fixed:
- Satchel charge range was not properly set to 800m.
- Gazelle Celtic AA lock and fire times were affected by AA debuff.
- TO-55 Flamethrower range was doubled during engagement range increases

Added:
- Increased B-4M & BR-5M direct-attack accuracy by 5%
- Added AGLs (Automatic Grenade Launchers) to engagement range increase list
- Resolute trait buffed by giving it the opposite of Reservist trait's effects
- Doubled SEAD Detection range

Changed:
- Visual range (not engagement range) increase had to be reworked after I learned that the recent WARNO update changed the variable names responsible for this. The update appears to be worth it however, as I have more and easier options for balancing unit vision. Except for SEAD which is doubled, all units have had their vision increased by 20%

Update: Mar 30 @ 9:25am

Update 3.2 (Game Version 150731):

Fixed:
- SMGs were not in the list of small arms weapons with doubled range

Added:
- KSM-65 100mm AT Gun was given AA capabilities due to historical precedent and at the request of @RiceSlut. It also already exists as the KS-19 AA Gun.
- Flamethrower ranges increased to 475 at the request of @RiceSlut
- Ground-based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.

Changed:
- Reverted the following change from Update 9.5:
"Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x."

Update: Mar 26 @ 5:39am

HOTFIX - Update 3.1 (Game Version 150731):

Fixed:
- Game version wasn't displayed correctly when hovering over Main Menu mod title
- Supply Range hadn't actually been increased by 50% when updating the mod to the v150731
- YSM Supply Vehicles' supply amount hit the integer limit and were unusable

Update: Mar 25 @ 5:29pm

Update 3.0 (Game Version 150731):

Fixed:
- Updated to current game version

Update: Mar 23 @ 12:22am

Update 2.6 (Game Version 146198):

Fixed:
- Helicopters could not engage targets outside their frontal field of view with ATGMs. This was due to having their "Auto-Orientation" boolean value marked down as "True". This has been fixed

Added:
- Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x.

Update: Mar 15 @ 11:39pm

FIXED MOD CONFIG (Decks weren't showing)

Update: Mar 15 @ 11:36pm

FAULTY UPLOAD

Update: Mar 15 @ 11:16pm

Update 2.5 (Game Version 146198):

Added:
- 20% overall stealth bonus to all units
- Forests, buildings and ruins have had their given stealth bonus increased from 3 to 8.

Update: Feb 21 @ 11:05pm

Update 2.4 (Game Version 146198):

Fixed:
- Auto Orientation was still enabled. Units will no longer auto-orient to nearest threat.

Update: Feb 19 @ 9:47pm

Update 2.3 (Game Version 146198):

Fixed:
- Desant. 2B14 now has Forward Deployment.
- L118, M102, D-30 & Nona-K can now be transported by Heavy Ground Transports.
- Vanilla Decks should no longer be visible, and your decks should stop being erased.