XCOM 2
[Add-on] Allies Unknown Redux² – LWOTC Compatible
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更新:2024 年 12 月 31 日 @ 上午 7:26
Styrium 發表

Finally managed a fix for Aliens whose HealingProjects don't get created properly.
- You can use console commands to signup one such Alien to have their Will-Recovery and Healing Projects manually created to ensure they don't glitch out. Alternatively, there's a config flag in XComAlliesUnknownSquared.ini to do that to every single Alien after every mission--it's off by default because, as you can imagine, it is unecessary and more resource-intensive than just singling out the aliens you notice are glitched.

As usual, you can see what console commands this mod adds by checking the ReadMe.txt file or through the ReadMe tab in AML.

更新:2024 年 12 月 25 日 @ 上午 8:51
Styrium 發表

- Due to an oversight the ToSaveManking Resistance Cards didn't properly apply their bonus on brand new saves. If you used any of the cards before enabling this mod, all should function fine.

If you have one of those cards active a the moment of this update, you should probably run the command ReloadActiveResistanceCard ResCard_ToSaveMankindI (or II) so the discount is applied at all. If you don't do so and remove the resistance card on the next EndOfMonth, its discount will be "unapplied" resulting in recruits more expensive then their base value.

更新:2024 年 12 月 23 日 @ 上午 4:32
Styrium 發表

Turns out the Stats were working fine, the problem was the IsModLoaded check that detects if LWOTC is active =_=
Anyway, now it should be working--I even launched the game with LWOTC to check; tho it is worth mentioning that any already-generated aliens won't have their stats updated.

更新:2024 年 12 月 22 日 @ 下午 12:38
Styrium 發表

  • Changed how the stats get updated if LWOTC is active--now changing the templates directly instead of their default values. Hopefully this fixes it.

更新:2024 年 12 月 20 日 @ 上午 9:58
Styrium 發表

  • Added a check to OnExitPostMissionSequence to manually check for Aliens in Healing Limbo and properly remove them. Unsure if my tentative fix works and ensures no aliens will be stuck on Healing Limbo, but, with this update, if any aliens are already glitched they will get fixed.
  • Altered AU's rewards to call for the new Character Pool Selection Mode. Now all the soldiers generated for the Gray Market, AU's POIs, or AU's covert actions will obey the new custom CPSM.

更新:2024 年 12 月 19 日 @ 上午 5:33
Styrium 發表

A lot of tidying up the code, as well as:

  • Tentative fix for the Non-Human Healing Limbo--hopefully this solves the issue that some aliens' healing project never gets created.
  • Added MCM override for the Alien Character Pool Selection Mode.

更新:2024 年 12 月 17 日 @ 上午 7:52
Styrium 發表

  • I have now properly disabled two EventListeners from the original AU that this mod already replaced. Now the old and new versions won't both run simultaneously.
  • Code Optimization: cached the CanRecruit() check that is called whenever a recruit is generated.
  • Made the existance of the the custom Character Pool Selection Mode for aliens recruits clearer in the mod description and in the config files, as well as properly calling for that variable over the general setting.

更新:2024 年 12 月 16 日 @ 上午 8:10
Styrium 發表

I've found that the free alien recruit given at campaign-start did not call the RandomizeStats function. Mildly-annoying for regular campaigns, but a big deal if playing with LWOTC.
I replaced the code that gives the free alien recruit with new code, along with a new config flag to disable this behavior in XComAlliesUnknownSquared.ini

更新:2024 年 12 月 15 日 @ 上午 11:08
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