XCOM 2
[Add-on] Allies Unknown Redux² – LWOTC Compatible
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Update: 31 jan om 9:01
door Styrium

New Feature:
- Now you can have your free alien recruit join in on Gatecrasher. This feature is off by default to be less intrusive for those who only want the AU bugfixes. There's a config flag to enable it in XComAlliesUnknownSquared.ini

Update: 28 jan om 16:24
door Styrium

LWOTC Compatibility Changes:
- Ensures the Rescue Alien Resistance Operative Covert Action spawns on an un-liberated contacted region.
- Changed the way some backend stuff is implemented to ensure all the LWOTC changes get applied.

Update: 26 jan om 12:08
door Styrium

LWOTC Compatibility Changes:
- Rescue Alien Resistance Operative should now spawn an Extract mission with the proper infiltration system.

Update: 26 jan om 2:19
door Styrium

New Feature: It's now possible to disable the custom faction from being contactable. In case you don't want the extra CAs and the custom resistance cards. (this has no effect on existing saves)

Update: 23 jan om 7:04
door Styrium

- Alien Resistance's covert actions can now be ambushed as long as one chosen is still alive.
LWOTC changes:
- Now there's a chance that any time you gain a rookie as a reward you gain an alien rookie instead. (default is 15%)

Update: 14 jan om 5:54
door Styrium

Quick fix to the last update, that broke all IsModLoaded checks.

Update: 13 jan om 7:30
door Styrium

- New Species Fix: Changing the backend hit calc for the Vipers Ally Tongue Pull if you have the config flag set for it to never fail on allies (default is true); it should make it so that your templars can't parry being pulled away by an ally.
- Now the UI counter in the recruits screen doesn't show up if LWOTC isn't active.
- The command ForceRefreshAlienRecruitsAUSquared finally works as intended.

Update: 12 jan om 5:20
door Styrium

Massive LWOTC Compatibility update:
- Recruit Cost scaled down to 30% of the default value (used to be 40%) and now the cost is properly displayed on the UI.
- Recruiting now "consumes" one of your available human recruits--this way you can't get more recruits than what LWOTC provides through its recruiting mechanics.
- Added a counter for the number of human recruits available in the Non-Humans Recruit Screen, as well as some minor localization changes to reflect the new recruiting behavior.

Update: 10 jan om 8:28
door Styrium

- Fixed the issue that resulted in alien recruits generated at campaign start not having NCE stat generation when LWOTC is active.
- Gives Twi'Leks a hacking stat of 5 to match that of humans, if you have that module installed. Critically this discrepancy resulted in Twi'Leks with negative hacking stat when playing with LWOTC active.

Update: 6 jan om 8:06
door Styrium

Fixed the issue that resulted in aliens being generated with negative will when playing with LWOTC active.