Left 4 Dead 2

Left 4 Dead 2

The Betrayal
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Update: May 22 @ 7:46am

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** Release Notes - 05/26/2025 (Complete 8.0)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* updated director "no bosses - script"


2. LAKESIDE
_____________________________________________
* updated director "no bosses - script"


3. BETRAYAL
_____________________________________________
* added event extra items (kits, defibs, & pills)
* updated helio event area
* added skybox


4. SHIPYARD
_____________________________________________
* update event


5. NAVALBASE
_____________________________________________
* updated finale
* added extra rooms
* added extra items (kits, defibs, & pills)
* added extra weapons (ammo, guns)
* updated nav_mesh

- Scavenge
* none

Update: May 19 @ 7:25pm

*********************************************
** Release Notes - 05/20/2025 (Complete 7.0)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* none


2. LAKESIDE
_____________________________________________
* none


3. BETRAYAL
_____________________________________________
* none


4. SHIPYARD
_____________________________________________
* added new skybox
* updated nav_mesh


5. NAVALBASE
_____________________________________________
* updated finale
* fixed doors
* fixed bridge cables
* fixed bridge functions
* updated nav_mesh

- Scavenge
* updated scavenge

Update: May 16 @ 8:06pm

*********************************************
** Release Notes - 05/17/2025 (Beta 6.0)
*********************************************
* Special Notes
- Scavenge (btm5) pending
- optimized all map levels


1. SNAKEROAD
_____________________________________________
* randomized extra zombies


2. LAKESIDE
_____________________________________________
* none


3. BETRAYAL
_____________________________________________
* updated helio event


4. SHIPYARD
_____________________________________________
* none


5. NAVALBASE
_____________________________________________
* updated finale
* added randomized scavenge gascans
* fixed single, coop & versus values
* increased gascan to 13 (coop/versus) and 8 (single)
* added extra finale areas
* added custom submarine sound (finale escape)

Update: May 9 @ 11:27am

*********************************************
** Release Notes - 05/07/2025 (Beta 5.0)
*********************************************
* Special Notes
- Scavenge (btm5) pending


1. SNAKEROAD
_____________________________________________
* none


2. LAKESIDE
_____________________________________________
* none


3. BETRAYAL
_____________________________________________
* updated main tunnel
* added details
* updated helio event


4. SHIPYARD (Extention)
_____________________________________________
* fixed spawn to saferoom


5. NAVALBASE (Underground)
_____________________________________________
* updated elevator
* updated finale
* added extra details
* updated soundscape

Update: May 6 @ 9:57pm

*********************************************
** Release Notes - 05/07/2025 (Beta 4.0)
*********************************************
* Special Notes
- Added new scavenge - Pending Fixes
- Added new two map levels
- Added custom script


1. SNAKEROAD
_____________________________________________
* optimized


2. LAKESIDE
_____________________________________________
* optimized


3. BETRAYAL
_____________________________________________
* mapname change
* update helio event
* update shipping warehouse


4. SHIPYARD (Extention)
_____________________________________________
* added new map level


5. NAVALBASE (Underground)
_____________________________________________
* added new map level

Update: Feb 27 @ 4:22pm

*********************************************
** Release Notes - 02/27/2025 (Beta 3.0)
*********************************************
* Special Notes
- Update & fixed survival on map 1 & 2


1. SNAKEROAD
_____________________________________________
* Update & fixed survival


2. LAKESIDE
_____________________________________________
* Update & fixed survival


3. SHIPYARD
_____________________________________________
* pending fix for finale

Update: Jan 30 @ 2:43pm

*********************************************
** Release Notes - 01/31/2025 (Beta 2.2)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* none


2. LAKESIDE
_____________________________________________
* none


3. SHIPYARD
_____________________________________________
* repaired nav_mesh (finale)
* removed nav_mesh (floating)




Update: Jan 29 @ 1:08am

*********************************************
** Release Notes - 01/28/2025 (Beta 2.0)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* brush optimized (80fps)
* updated nav_mesh
* added func_areaportals


2. LAKESIDE
_____________________________________________
* brush optimized (60fps)


3. SHIPYARD
_____________________________________________
* minor brush problem (pending)
* fixed finale survivor escape
* added extra finale warehouse
* added some detailing
* added func_areaportals
* fixed intro music
* rebuilt soundcache

Update: Jan 22 @ 10:56am

*********************************************
** Release Notes - 01/21/2024 (Beta 1.9)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* removed some props
* brush optimized
* fixed nav_mesh getting stuck


2. LAKESIDE
_____________________________________________
* removed some props
* adjusted electrical trainyard fence
* brush optimized


3. SHIPYARD
_____________________________________________
* minor brush problem (pending)




Update: Jan 12 @ 8:51pm

*********************************************
** Release Notes - 01/13/2024 (Beta 1.7)
*********************************************
* Special Notes
- none


1. SNAKEROAD
_____________________________________________
* rebuilt cubemaps


2. LAKESIDE
_____________________________________________
* removed background bridge
* updated trainyard event
* repaired texture placement


3. SHIPYARD
_____________________________________________
* added extra details in shipyard
* update nav_mesh
* added a few props
* added soundscapes
* fixed finale escape spawn
* fixed elevator door
* minor brush problem (pending)