Don't Starve Together

Don't Starve Together

The Winterlands
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Update: Jan 11 @ 3:30am

1.1.0 - Something Fishy :

- Added the Naughty Throne setpiece and event
* A place you definitively want to visit after taking care of Klaus' stash

- Braziers, found in Polar Bear villages and craftable from a Blueprint

- The Ice Demoleisher, a new item deployable on ice of the island to do ice fishing

- Players will now sink deeper into High Snow as they get slower

- Snow will now visually accumulate / melt on the body

- Teeth can now be traded to Polar Bears for more-or-less fresh fish and other rewards

- Bears won't be too happy if you're messing with their homes and braziers

- Krampus got a beautiful set of ugly sweaters

- Crops will now consider the Winterlands as winter for their growth

- Moose(s) have been reworked to be simpler to combat

- Many art improvements, bug fixes and minor balance changes

Update: Jan 3 @ 12:50pm

1.0.21 :

- Chillest Amulet now only loose durability when making tiles

- Weregoose is now fully immune to High Snow slowdown

- Fixed picking Tumblewinds on beefalo causing a crash (for real this time)

- Certain plants weren't growing correctly in the Winterlands, like Winter Feast's Trees

- Fixed Lunar Hail falling under the Ice Cave

Update: Jan 2 @ 11:10am

1.0.20 :

- Underwater salvage will no longer be removed when ice forms over

- The fishing line will now snap when ice forms on it, but lure &bobber will be preserved

- Fixed Dry Ice not melting properly

- The game would crash if a Blue Gem Shards Blueprint was spawned

Update: Jan 1 @ 6:36pm

1.0.19 :

- Breaking Ice Tiles from groundpounds / explosives is now more effective
* This will break it in a 3x3 grid instead of only right under

- Snowy Lure is now always effective inside the Winterlands
* ... and Rainy Lure will now always be terrible

- Walrus Tusk on Teeth Necklace will also increase shadow level by 1 each

- Teeth Necklaces can be deconstructed to recover ropes and all parts used

- Improved items from deconstructing the Ushanka hat

- Reduced chance to get a second ice from broken Ice Tiles (40% > 10%)

- Larger things will now be easier to hit with any Icicles

- Potentially fixed Pengull on Winterlands sometimes turning invisible
* Or not. Can't say I've seen it happen... or rather haven't seen't ?

Update: Jan 1 @ 3:46pm

1.0.18 :

- Ice Fang Trap now does double the Tooth Trap damage (60 > 120)

- Dry Ice Walls freezing effect can now be avoided with enough winter insulation

- Increased chance for whole Blue Gems when finishing an Ice Protuberance (2 > 20%)

- Snowfleas will now drown when released on water

- Fixed some string typos and update Chinese translation

Update: Dec 30, 2024 @ 2:55pm

1.0.17 :

- Boreal Bass :
* Removed frozen cooking value
* It was dropping small fish meat when perishing by itself
* Fixed missing scrapbook icon

- Frost Tails were missing frozen states

- They were also not sitting properly when not befriended

- Fixed some string typos

Update: Dec 29, 2024 @ 5:45pm

1.0.16 :

- Added a config to change the generation type for the Winterlands
* It can now be set to mainland (not recommended), or skipped entirely

- The Specter / Moose combat has been made easier, but also a bit different :
* Reduced maximum distance before ramming ends
* They will now also take a short or long pause after missing or hitting the player
* Ramming charge may now be rarely skipped during the combat
* Knockback strength has been reduced

- Mooses will be able to be stun on trees even if they were close to them before ramming

- Mooses can now be stun on fallen icicles

- Reduced amount of Blue Gems needed to craft Overcharged Blue Gems

- Changed some of the Winterland's tiles order

- Fixed Shadow Spine looping its teleportation when naturally despawning

- Presence of High Snow should now be updating correctly in the crafting menu

- Further tweaked generation of High Snow's batch quantity and rates

- Fixed missing eyes on the Mooses' scrapbook pages

- Fixed wrong dropped animations on Ice Fang Traps

- Fixed worldgen spawned Bullbark stumps not being workable before a reload

Update: Dec 29, 2024 @ 5:37am

1.0.15 :

- Fixed a crash that would when certain entities walked in High Snow

- Icepacks weren't melting away properly at 0%

Update: Dec 28, 2024 @ 2:03pm

1.0.14 :

- High Snow will now generate by batch and from further away
* This should reduce what stutter remained while also covering more of the screen while moving

Update: Dec 27, 2024 @ 12:26pm

1.0.13 :

- Birds will no longer spawn while a blizzard is ongoing

- Snowfleas can now sometimes jump off the player inventory when hit, to "help in combat"

- Fixed a crash that could happen is a Winter's Feast snowball blueprint was created