Don't Starve Together

Don't Starve Together

The Winterlands
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Update: Mar 3 @ 2:40pm

1.1.17 :

- Now compatible with Island Adventures rewrite
* Note : generating the Winterlands on SW world seems to loop worldgen forever at the time

* I don't know why, but if you really want, set biome to skip,
* and use the retrofit config post-gen, and shard config on the SW shard !

- Added a config to spawn a pair of sneazy Wormholes between the Mainland and Winterlands

- Added Fishy Ice Cubes... a new series of collectibles, get them all !

- Added a heater in configs

Update: Mar 3 @ 2:33pm

~ this update did not happen ~

Update: Mar 3 @ 1:05pm

~ shhh ~

Update: Mar 2 @ 6:58am

1.1.16 :

- Fixed a crash with the Evildoer Circuit when killing certain things

- Fixed a rare case of Moon Quay / Crabby Hermit island being winterlanded upon retrofitting
* (hopefully)

Update: Feb 27 @ 3:55pm

1.1.15 :

- Added the Itchhiker Pack, a cozy backpack with lots of space to carry tiny (and angry) friends

- A new module for WX-78 to scan, from Krampus & Klaus : the Evildoer Circuit

- And a new recipe exclusive to Warly, made of Dry Ice and Twigs

- Lots of adjustments to the worldgen of the island and setpieces

- Changed how The Winterlands start preset configs affect players' spawn and world generation

- Players may now play a new idle animation if they've got Snowfleas on them

- Increased the stack size of Dawn Feathers and Desert Stones in the Loot Stash

- Practical Rain Rituals will now affect the Blizzard instead of rain if used on the Winterlands

- Wilson's thrown torches now keep nearby High Snow melted, improvable with skills learned

- Mushroom Planters will no longer work on the Winterlands

Update: Feb 27 @ 3:53pm

Yea, I messed up the update version.

Update: Feb 22 @ 6:13am

1.1.14 :

- Fixed a crash brought by an incomplete (upcoming) change that slipped inside the latest update

Update: Feb 22 @ 4:30am

1.1.13 :

- Fixed WX-78 being immune to High Snow slowdown and Frozen Wetness

- Also corrected their heat module not disabling snow melting when uninstalled

- Fixed plowing snow sometimes not refreshing areas around correctly

- Winona's Spotlights weren't melting snow with the heat skill if it was learned before crafting them

Update: Jan 31 @ 4:03am

1.1.12 :

- Plowing snow now takes twice as less durability away on Shovels

- Greatly increased the amount of minerals and other items found in the snow
* Reminder that these renew after a Blizzard, so don't forget to forage in here : )

- Improved coverage of pillars in the Ice Cave, and increased this biome maximum size

- Amount of Icicles per pillar has been reduced to compensate

- Accumulated snow on players now look smoother at low level

- Polar Bears will now automatically agro Vargs, and aquatic creatures
* Such as Rockjaws, Skittersquids, Gnarwails...

- Increased detection range of Polar Bears to protect their house and braziers

- Braziers will now receive a lot more fuel from when given by Polar Bears

- Bear Head now helps a little with mobility in High Snow

Update: Jan 29 @ 2:10am

1.1.11 :

- Added controller support to allow completion of Teeth Necklaces

- Changed how ponds allow mouse-through for placement of the Ice Demoleisher
* So it doesn't break item drag actions