Call of Duty: Black Ops III

Call of Duty: Black Ops III

MOB OF THE DEAD
Showing 1-7 of 7 entries
Update: Mar 7 @ 5:32pm

v1.0.3 HOTFIX
-Fixed issue with zombies being invisible on the Japanese version of the map

Update: Dec 6, 2024 @ 9:24pm

v1.0.3 HOTFIX
-Just testing! Ignore this update! :D

Update: Dec 5, 2024 @ 3:54pm

v1.0.3
-Revamped emissive textures on the magmagat
-Removed Timeout on the Tempered Blundergat step (this was causing a softlock for some players)

Bug Fixes:
-Fixed players being able to use the electric chairs just before entering afterlife (softlock)
-Fixed afterlife corpse falling through floor if downing next to the juggernog machine
-Fixed afterlife corpse falling through floor if downing on stairs at docks
-Fixed players spawning on the wrong side of the door if downing in the citadel camping spot
-Potentially fixed issue with players recieving an untempered blundergat from the fireplace
-Potentially fixed issue with magmagat crashing the game on highrounds

Note:
-Please let me know if the tempered blundergat issue still persists! I'm hopeful my fix has worked however there is a chance it hasn't, thank you!

Update: Dec 1, 2024 @ 9:42am

v1.0.2
-Added sound cue upon completion of the fireplace soulbox
-Added new small side easter egg

-Subtle lighting changes in cellblock

Bug Fixes:
-Fixed players doing the first raise weapon anim everytime they exit afterlife
-Fixed bug with fireplace soulbox sometimes not registering kills properly
-Fixed players being unable to complete the spork kill requirement with [redacted]
-Fixed wall in citadel that had no collision
-Fixed weird collision on doorway in building64
-Fixed gap in geometry in the citadel
-Fixed busted third person anim for the death machine
-Fixed some cells having a light with no visable source
-Potentially fixed issue with players getting stuck on the outside of the gondola

Update: Nov 30, 2024 @ 3:50pm

v1.0.1 HOTFIX
-Fixed players being killed upon first arrival at the bridge, i accidentally caused this with my last update i apologise!

Update: Nov 30, 2024 @ 1:27pm

v1.0.1
-Removed requirement to ride the plane 3 times for the [REDACTED] EE Questline
-Massively nerfed bot at the finale of the ee, solo (much easier to kill)

Bug Fixes:
-Fixed plane not respawning properly if a player dies on the bridge
-Fixed Umbra issue on the bridge (models popping in and out)
-Fixed Portal leading towards the spoon having the wrong shader
-Fixed olympia wallbuy being difficult to purchase
-Fixed brutus sometimes getting stuck on the curtains in the showers
-Fixed floating roof vent models
-Fixed floating text on the stairs leading down to the citadel
-Fixed Fal + Uzi idle animations looping incorrectly
-Fixed missing reload sounds on the barrett 50cal
-Fixed alcatraz underscore music being on the wrong bus channel
-Fixed brutus looping music being on the wrong bus channel
-Fixed Acid Gat Kit audio being heard from across the map
-Potentially fixed players bodies falling through the floor if downing in certain parts of the citadel
-Potentially fixed Umbra issue next to the dog head in the infirmary
-Potentially fixed players respawning far away if downing near the first dog head

Update: Nov 28, 2024 @ 9:28pm

RELEASE v1.0.0
-Updated Map Preview image (FINAL)
-Removed round 10+ requirement for the Tomahawk upgrade quest
-Increased Jump Height for Afterlife

-Added multiple new hidden questlines
-Added new side eastereggs
-Added coversations between characters during key gameplay moments (4 player only)
-Added music ques for opening certain doors
-Added Glint FX on the Warden's Key

-Mapping / Lighting changes throughout the entire map
-New Textures for all the mobsters viewmodels
-New Shader for the Afterlife Portals
-New Model for the Electric Cherry machine

Weapons:
-New model for: ak47, uzi, dsr50, m14
-New textures for: m14
-New animations for: b23r, mp5, minigun, m14, ak47, raygun mark2, pdw, fal, barrett50cal, uzi, m1911, dsr50, m14
-New Muzzle Flash FX on all the weapons (thank you robit!)

-Nerfed Hipfire Accuracy for snipers

Bug Fixes:
-Fixed player not losing weapons when downing at an afterlife box
-Fixed missing music stinger when completing the 3 generator challenge
-Fixed broken slide animations on multiple weapons
-Fixed characters fingers clipping through the model of certain weapons
-Fixed misplaced world model with the m1911
-Fixed third person animations being misaligned on multiple weapons
-Fixed weird sliding animation on the raygun mark2
-Fixed broken UVs on the m14 model
-Fixed build tables playing no sounds when crafting
-Fixed issue that caused the dog heads to sometimes not spawn properly
-Fixed texture error on Uzi wallbuys
-Fixed gap in geometry on the stairs leading down into the mines
-Fixed gap in geometry at the bottom of the mineshaft
-Fixed gap in geometry in the citadels
-Fixed zfighting on walkway debris in the cellblock
-Fixed image artifacting on the inventory HUD elements
-Fixed umbra issue in the cellblock (outside cafeteria)
-Fixed bug that caused shield parts to sometimes not spawn
-Fixed shield health not retaining when exiting from afterlife
-Fixed shield "How To" pop up text appearing every time you leave afterlife
-Fixed shield bugging out for a single frame during the pullout animation
-Fixed ZM_ZOD_ROCKET_HINT
-Fixed plane sequence falling animation resetting if you attempt to switch weapons
-Fixed players being able to cancel the flourish animation for the tomahawks
-Fixed hitching on certain hintstrings
-Fixed misplaced model on roof that was sticking through the floor
-Fixed missing infirmary sign outside the cafeteria stairwell
-Fixed missing sound when tomahawk returns to the player
-Fixed tomahawk spinning sounds still playing when paused
-Fixed notif pop up for shield and acidgat displaying parts in the wrong order
-Potentially fixed "Press F to melee" randomly popping up for no reason (has only happened once ever)