Victoria 3

Victoria 3

[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
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Update: Mar 2 @ 5:38am

0.9.0 - Society Technologies
These technologies may be changed in the future.
Soulbound Currency
  • Soulbound Currency is a new society technology
  • This technology increases minting and decreases loan interest rates
Thaumaturgic Courts
  • Thaumaturgic Courts is a new society technology
  • This technology decreases the radicalism of political movements
Mana-Linked Education
  • Mana-Linked Education is a new society technology
  • This technology increases qualifications
Ethereal Messaging
  • Ethereal Messaging is a new society technology
  • This technology increases taxation capacity as well as mobilization speed
Arcane Infrastructure
  • Arcane Infrastructure is a new society technology
  • This technology increases infrastructure as well as construction
Arcturian Dominion
  • Added journal entry to integrate the Lunda states into the Arcturian Dominion
  • The journal entry will be available after the conversion to the Golden Blessing is completed
  • The Arcturian Dominion is now able to colonize their surrounding states
Other
  • Healing Circles now disable the Severe Malaria state trait

Update: Feb 24 @ 3:31am

0.8.1 - Minor Changes
Changes
  • Added a hint to magic technologies that are ahead of your time
  • Added technologies that unlock Arcane Domains to the tooltip for empty domain slots
  • Updated Arcane Knowledge tooltip to fit the current implementation
  • Moved Mana Extractors to resource category in the state building list
  • The Dwarven Mining Guild can now also invest into normal mines
  • Updated to the latest version of CMF
  • Hopefully fixed Mana Saturation Journal Entry (Again)

Update: Feb 14 @ 2:10pm

0.8.0 - Production Technologies
Mana Cores
  • Mana Cores can now be used for Mana Trains in Railway buildings
  • Mana Trains need Mana Cores and Mana Crystals instead of Coal and Engines
  • Mana Trains do not produce pollution
Arcane Foundries
  • Arcane Foundries is a new production technology
  • This technology unlocks the Thaumaforge Method to Steel Mills
  • The Thaumaforge Method is comparable to the Open Hearth Method in output but relies on Mana Cores instead of Coal
Druid Magic
  • Druid Magic now requires the Mana Stabilization technology
  • Magic Seeds are now an additional production method for farms and do not replace fertilizers
  • This allows combining both Fertilizers and Magic Seeds
Living Irrigation
  • Living Irrigation is a new production technology
  • This technology unlocks the Living Irrigation production method to Plantations
  • Living Irrigation uses Magic Seeds to boost output
  • Living Irrigation produces an output between Basic Production and Automatic Irrigation
Regenerative Timber
  • Regenerative Timber is a new production technology
  • This technology adds a production method group to Logging Camps called Forestry
  • Regenerative Timber in the Forestry group uses Magic Seeds to boost output
Mana-Infused Fertilizers
  • Mana-Infused Fertilizers is a new production technology
  • This technology adds a production method group to Fertilizer Plants called Mana Infusion
  • Mana Infusion lowers the amount of Sulfur needed and replaces it with Magic Seeds to boost Fertilizer output
Balancing
  • Speed up Mana propagation in South America even more
  • Balanced cost of Golems
Other
  • Updated icon for Rune Etched Paper
  • Fixed Mana not propagating to Crete
  • Added some more Mana propagation connections
  • Fixed Mana Saturation journal entry so it will finish quite close to the whole world being covered in mana
  • Fixed typo in Mana Density concept tooltip
  • Added an image of the Production Tech Tree to the wiki[github.com]

Update: Feb 2 @ 1:50pm

0.7.3 - Bug Squashing
Magic Researcher
  • Fixed Magic Researcher experience bar not showing up correctly
  • Fixed Magic Researcher experience not influencing Research Institute production method
Mana Density
  • Increased initial mana density in Central America to speed up the spread in the region
  • Fixed Global Mana Saturation journal entry completing too fast
Min Raetia
  • Fixed migrating pops being illiterate and tanking the country's literacy rate
Other
  • Fixed relations buttons in Magic Country tab being in the wrong position
  • Fixed a lot of other minor potential issues

Update: Jan 31 @ 6:04am

0.7.2 - Rune Carving Fix
  • Fixed Rune Carving not working with higher level Production Methods

Update: Jan 29 @ 7:04pm

0.7.1 - Tooltip Cleanup
  • Clean up magic effect and trigger tooltips

Update: Jan 29 @ 8:57am

0.7.0 - Rune Carving & Mana Stabilization
Min Raetia
  • Added more Dwarven and German integration events
  • After integrating their German population, Min Raetia will no longer get German unification journal entries
  • Improved some flavor texts
  • Added lore wiki entry[github.com] for Min Raetia
  • Added Dwarven Mining Guild company to Min Raetia

Rune Carving
  • There is a new Technology called Simple Rune Carving
  • Rune Carving comes with one new intermediate good called Rune Etched Paper
  • Rune Etched Paper can be produced at Paper Mills for the cost of reducing normal Paper production
  • Buildings like Tool Workshops, Arms Industries and Artillery Foundries can use Rune Etched Paper to boost their production

Mana Stabilization Rework
  • Mana Extractors can now be built from a low mana density of 15%
  • Mana Extractors now have a max level that depends on the mana density in a state
  • Starting from a medium mana density, a state will support 2 mana extractors
  • When the mana density in a state reaches a high mana density, it will support 3 mana extractors
  • The technology Mana Stabilization will also add 1 more max level
  • And finally, the Ritual Magic technology will add another level to the max level
  • So in the end, you will be able to build a maximum of 5 Mana Extractors per state

Update: Jan 24 @ 1:26am

0.6.5 - Kasanje Conversion
Arcturian Dominion
  • Fixed Kasanje conversion events not happening

Other Minor Changes & Fixes
  • Massively reduced mod size by using texture compression

Update: Jan 23 @ 11:20am

0.6.4 - Hotfix
  • Fixed tech tree

Update: Jan 23 @ 10:19am

0.6.3 - Even more Balancing
Arcturian Dominion
  • Added ability to choose between an aggressive, balanced or passive approach to conversion
  • Increased the base speed of yearly conversion
  • Made conversion events more impactful
  • Fixed a bug where investigations took days instead of months
  • Successful conversion now correctly removes the Conspiracy modifier from Lunda nations

Other Minor Changes & Fixes
  • Mana Density map mode now shows up in the ledger list
  • Centered Arcane Domain slots in the Magic panel