Victoria 3

Victoria 3

[1.9] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
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Update: Apr 15 @ 9:40am

This update requires starting a new Save Game.

0.15.0 - Politics
Politics
  • Rebalanced Ideologies
  • Added Magocracy law
  • Added Magic Proliferation institution
  • Replaced Arcane Touched in Society with Arcane Organization
  • Moved Law Groups to new categories
  • Renamed Arcane Touched to Cultivators if the country is Korean/Chinese/Japanese
  • Minor balancing for Monster Hunting laws
Vampirism
  • Added button to the Journal Entry to purge vampires from the country
  • Added missing Journal description
  • Increased frequency of Interest Group leader conversion events
Mana Density
Added a bunch more events for Ley Lines awakening on Earth. Those include:
  • Carnac Stones
  • St. Beatus Caves
  • Baba Gurgur
  • Ateshgah of Baku
Minor Changes
  • Fixed a few potential bugs
  • Added message to new nations that do not have lore yet
  • Reduced mana propagation a little bit
  • Increased the chance of Monster Attacks
Translation
  • Updated Chinese translation (Thanks to 伊恩)

Update: Apr 12 @ 10:47am

0.14.1 - Graphics
Icons (by Dotti Locari)
  • Added icon to Runic Armor Forging technology
  • Added icon to Arcane Infrastructure technology
  • Updated Dwarven Mining Guild icon
Characters (by Lord R)
  • Updated Min Raetia Ruler and Heir
  • Updated Arcturian Dominion Ruler and Arcane Touched Leader
  • Updated Orkish Supremacy Ruler
  • Updated Min Raetia military clothes

Update: Apr 11 @ 5:31am

0.14.0 - Magic Flavor
Mana Density
Added a bunch of events for Ley Lines awakening on Earth. Those include:
  • Stonehenge
  • Ise Shrine
  • Mausoleum of Qin Shi Huang
  • Uluru
  • Donareiche
  • Rök Rune Stone
Country Specific
  • German-speaking countries that own the Donareiche can now convert to the Germanic religion
Minor changes
  • Vampire characters will now live for between 100 and 150 years
  • Dwarven characters will now live for between 100 and 150 years
  • Elven characters will now live for between 150 and 220 years
  • The Vampirism event chain will now start 12 to 48 months after 1840
Languages
  • Added simplified Chinese machine translation

Update: Apr 5 @ 3:12pm

0.13.2 - Hotfix
Fixes
  • Fixed Sidebar button not working in German

Update: Apr 5 @ 5:03am

0.13.1 - Hotfix
Vampirism
  • Fixed Eternal Monarchy enactment

Update: Apr 5 @ 4:21am

0.13.0 - Beware of Vampires
Vampirism
  • In player countries that do not hail from Ankaris vampirism will emerge
  • If there is no player matching this condition or the player rejected vampirism, a random AI country will be offered vampirism
  • Vampirism offers a new government law called Eternal Monarchy
  • Vampires are led by an influential and popular origin vampire
  • Together with vampires, there is a new religion called the Lunar Masquerade
  • The Eternal Monarch is immortal and will not die of natural causes
  • Other Vampire characters will have a big health boost that allows them to live longer
  • Vampire characters cannot suffer from physical traits like cancer or sickly
Other
  • Arcane Mines models now show on the map

Update: Mar 21 @ 4:48am

0.12.0 - Military Update
New Combat Units
Infantry
  • Arcane Vanguard: Front line troops reinforced with protective wards, capable of deflecting small arms fire and weakening incoming spells. Ideal for leading charges or holding defensive lines.
  • Mana Rifles Infantry: Standard infantry equipped with rifles enhanced by mana cores, increasing range and armor penetration against magical and mechanical foes alike.
  • Rune-Guard Infantry: Heavily armored units inscribed with protective runes, granting resilience against both physical and magical attacks, making them ideal for defensive positions or slow advances.
  • Arcane Commandos: Elite squads trained in both combat and spellcraft, capable of executing sabotage missions, teleporting short distances, or using battlefield-wide enchantments.
Artillery
  • Mana Artillery: Mana Artillery harnesses the power of enchanted cannons to launch projectiles infused with raw mana. Upon impact, these shells unleash bursts of arcane energy, bypassing traditional armor and wreaking havoc on enemy lines. Combining magical craftsmanship with industrial firepower.
Cavalry
  • Wraithwalkers: Light infantry infused with shadow magic, allowing temporary invisibility and near-silent movement — exceptional for reconnaissance and ambush tactics.

New Military Technologies
  • Arcane Warfare Doctrine
  • Mana Weaponization
  • Runic Armor Forging
  • Shadow Infiltration Tactics
  • Commando Thaumaturgy

Minor changes
  • Added some race-specific combat unit images by Dotti Locari
  • Improved readability of researched technologies for the Aetherglow theme

Update: Mar 18 @ 2:32pm

0.11.0 - More Colors
Manaflow Themes
  • Added two game themes
  • Elven Bloom (Gold & Green)
  • Aetherglow (Silver & Blue)

Update: Mar 11 @ 1:51pm

0.10.0 - Expanded Topbar
Expanded Topbar
  • Added a second line to the topbar
  • Contains Prestige
  • Contains Magic Innovation
  • Contains Innovation
  • Contains Mana Saturation
  • Contains Flotillas
  • Contains Battalions
  • Contains Legitimacy
Other
  • Updated Magic Gate image to be the title image
  • Made Experimental Mana Trains always available like the base game Experimental Trains
  • Renamed Magic Users to Arcane Touched to make them less generic
  • Minor Magic Research improvements
  • Added 20 Sulfur Mines to Zambia

Update: Mar 5 @ 3:47am

0.9.1 - Hotfix
Other
  • Mage Towers will no longer spawn in countries without access to Arcane Knowledge
  • Fixed magic research breaking for released countries