Garry's Mod

Garry's Mod

Bootleg ULTRAKILL Sweps
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Update: Jun 29 @ 3:20pm

added another way of riding rockets: jumping on a frozen rocket

Update: Jun 13 @ 11:14pm

fixed multiplayer errors regarding pump charge jackhammer, slab marksman and malicious rail.
added proper sawblade shoot sounds

Update: May 30 @ 6:33pm

made the shotguns able to swap without any interruptions

Update: Feb 18 @ 1:09pm

fixed screwdriver making entities stuck, fixed error with lat marksman unique coin slab cooldowns
made all slab revolvers have unique interactions with coins now

Update: Feb 17 @ 8:15pm

fixed screwdriver error when parrying before its in an enemy
added **rocket riding**
rockets can lose power overtime as well
added slab revolvers
alt marksman has alternative interactions with coins
rocket freezing now applies to all rocket launchers
made screw parrying work with the workshop edition of ultrakill arms
made sawblade and nail tracers more blueish

Update: Jan 3 @ 3:25pm

allowed shaprshooter to ricochet to nextbot now
sawblades now go towards nextbots as well
fixed coin interactions with sharpshooter, piercer and electric railcannon after last update
allowed nails to be attached to enemies
electric nailcannon can now interact with confuctive projectiles near enemies
(magnets, nails, rockets, screws, coins)

Update: Dec 23, 2024 @ 7:25pm

fixed the whole piercer moment to charge (pain in the ass to do)
cores are no longer damaged by shotgun pellets
railcannons will no longer fire if above 100 ammo
added sounds to sharpshooter recharging
sharpshooter charging sound pitch will now increase
sharpshooter ricoshots dependent on how high it is charged
sharpshooter charged tracers are now red
shooting coins with sharpshooter will increase damage dependent on charge
no longer able to bypass chargetime with piercer left click
added core eject shotgun animation (when cooldowns are enabled)
many weapons fire automatically now
nailguns now uses new way of firing projectiles just like shotgun
bluie tracers for nailguns
pump charge shotgun pumping is now automatic
core projctiles now follow player's velocity
sharpshooter works better with groups of enemies now (pain in the ass)
shaprshooter can now pierce infinite enemies
overheat nailgun now has a low rpm if sinks are 0
resolved overheat server error message
overheat now deals 18 dmg
core eject can now shoot coins
core eject can now have special interactions with rockets and cores (pain in the ass)
increased cannonball dmg when parrying
nails dont stand still and sawblades no longer disappear at the same time as magnets breaking
added knockback to explosions
hopefully resolved the whole rocket collision thing
*added screwdriver*
*added pump charge jackhammer*

Update: Dec 7, 2024 @ 3:11pm

hvutdcgxfvtx

Update: Dec 6, 2024 @ 10:53pm

realised i am dumb and made a mistake in the hitstop command, fixed hopefully
(+ a few unfinished changes that will be added in the next update)

Update: Dec 3, 2024 @ 5:15pm

quick fix for Jackhammer able to damage players
made a simple hitstop checkbox thing in options