Left 4 Dead 2

Left 4 Dead 2

Glubtastic 5
Showing 1-10 of 10 entries
Update: Nov 25, 2024 @ 2:43pm

Map 1
- Draw bridge gnome now taunts and bounces after trolling the players.
- Fixed draw distance of the draw bridge gnome on lower settings.
- Added the table/first aid kits that fall into the ending cutscene.
- The piano is now dropped when the gnomes are shot

Map 2
- Slighty adjusted the boulder timings
- Added a trigger_push to the drop slope at the end of the map

Map 3
- Pipebomb + Toilet = surprise
- Fixed an issue on the boating game that caused the coin to get stuck if the boat reset whilst the coin was being moved by a crane.
- Fixed draw distance of coaster targets on lower settings.
- Adjusted secret sis noises

Update: Nov 22, 2024 @ 2:21am

Map 3 - Fixed an occasional crash related to the Secret Sis sounds.

Update: Nov 21, 2024 @ 2:27pm

General Fix - 8 PLAYER SUPPORT & SCRIPT COMPATABILITY
- Edited !caller systems to pickup ALL players at the end of cutscenes with a hurt trigger to remove any infected that are grabbed.
- Edited few script lines to avoid the addon conflicting with other scripted addons.
Go ahead cheat, I won't look.

Map 2
- Edited nav on the ending slope to prevent commons spawning there.

Map 3
- Removed an invisible dev button that auto collected all coins. (Imagine being stupid enough to leave that in)

Map 4
- Edited zombie "funnel" at the front of Big Tesco to avoid stuck zombies.
- Removed a random debug sound that played during the last tank spawn.

map 6
- Fixed a survivor fall trigger from killing infected.


Update: Nov 19, 2024 @ 1:46pm

General Fix - 8 PLAYER SUPPORT! (hopefully)
- Added additional !caller teleport outputs for Ellis, Coach, Nick & Rochelle when finishing cutscenes. This should now correctly finish the map when people are running 8 survivor mods. (If it breaks anything else ur dead to me)

Map 1
- Removed the sv_consistency 0 nag in the lobby as our script to automatically set that to 0 has worked flawlessly.
- Adjusted saferoom door to better reflect the map aesthetic & re-implemented some arrow overlays that were assigned to the wrong brush faces.
- Saferoom door opens outwards to lessen the chance of the ending sequence triggering with someone being locked outside.
- The gnomes have added fake medkits in the saferoom

Map 2
- Added a more visible red safehouse decal to indicate safe spots during the boulder stairway ascent.
- Edited clipping around safe spots on the boulder stairway to make it easier to hide without hanging.

Map 4
- Added a zombie "funnel" at the front of Big Tesco to avoid stuck zombies.

map 6
- Edited the final RPG shot mechanic for Glubzilla to work with a Grenade Launcher as a failsafe incase the RPG doesn't function properly.

Update: Nov 18, 2024 @ 3:16pm

Map 5
- Removed a couple left over dev buttons that triggered Dirty Renamon.
- Buffed the Burger King Tank's HP to 100,000.

Update: Nov 18, 2024 @ 12:38pm

Map 6 - Phase 1
- Attempted to fix Glubzilla freezing in place during the chase sequence.
Map 6 - Phase 2
- Clipped the van during the start of the howitzer sequence to avoid players getting stuck in passing objects.
Map 6 - Phase 3
- Glubzilla should no longer grab hanging survivors.
- Added hint when trying to place a pipebomb on the brain without having one equiped.
- The dashed boundary seen during a swipe attacks now correctly shows WHICH side is safe.
- Added a dashed boundary around the rescue vehicle trigger.
Map 3
- The lil sissies in the exhibtion hall now emit random sounds to help you find them!

Update: Nov 17, 2024 @ 1:27pm

Fixed an issue in map 4: Beating the final wave would not trigger the ending if the tanks were killed earlier than the rest of the wave zombies. This was due to the kill camera that enables being accidently removed if the tank NPC laid dead for too long.

Update: Nov 16, 2024 @ 3:00am

Minor Fix

Update: Nov 16, 2024 @ 1:32am

Minor fixes.

Update: Nov 15, 2024 @ 6:33pm