Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign, Classic
Showing 31-38 of 38 entries
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Update: Nov 17, 2024 @ 2:07pm

Version 1.05

  • Books of Nagash script tweaked to work with the smaller map
  • start_pos updated for the barrier idol settlement skins

Update: Nov 16, 2024 @ 3:05pm

Version 1.04

  • Fixed too many factions showing in multiplayer frontend and in impassable regions in campaign

Update: Nov 15, 2024 @ 7:11pm

Version 1.04

  • Fixed WOC crash because of bad victory conditions.
  • Fixed changeling rifts
  • Possibly fixed Isabella/Vlad having a weird starting army. However, Isabella is back to having no starting army show in the frontend. It's like that for regular Mixer too, so.... start_pos bug I guess.

Update: Nov 14, 2024 @ 11:19am

Version 1.03

  • Cathay caravan routes tweaked to work with different playable area. Caravans start at the World Edge Archway and then everything else is the same.

Update: Nov 14, 2024 @ 12:29am

Version 1.02

  • Mixer custom factions now have unique character ids. So those factions will only be enabled in the frontend if their author intends it. See /script/frontend/mod/cr_oldworldclassic_mixer_helpers.lua

Update: Nov 13, 2024 @ 8:45pm

Version 1.01b

  • Fixed another dwarf grudge script that had wrong campaign key

Update: Nov 13, 2024 @ 8:40pm

Version 1.01a

  • Fixed dwarf grudge script that had wrong campaign key

Update: Nov 13, 2024 @ 5:18pm

Version 1.0

  • A brand new campaign featuring a scaled back version of the Old World Campaign
  • Used as much as the existing TOW db and scripting stuff as possible
  • The visuals are also the exact same as the main mod