Brotato

Brotato

[Pack] Witchery
Showing 1-3 of 3 entries
Update: May 27 @ 9:50am

Changed: Templar effect to vanilla code

Orb of Decay:
Fixed: crashing on game start when it's cursed
Changed: from HP regen -1 for every 20 kills to HP regen -1 for every 25 kills

Update: Nov 13, 2024 @ 6:39am

Changed: Item ID's to be more unique, to prevent incompatibilities with other mods
Fixed: Bloodthirsty weapon class not actually giving lifesteal

Concentration brew:
Removed: tag consumable
Added: tag knockback

Chalice:
Added: tag consumable

Accursed:
Fixed: The curse_first_slot effect now also skips un-cursable items

Update: Nov 11, 2024 @ 1:51pm

The new version of my original mod: Witchery


Changes compared to Witchery v.1.0.1.3:

Added: (characters) Death Reaper, Naysayer, Templar
Added: (items) Rabbit's foot, Starlight pendant, Lunar bracelet, Blessed dice, Black cat, Bottled nightmare
Added: (weapons) Orb of Decay, Staff of Ichor
Removed: (items) Cauldron
Added: Various starting weapons to various characters
Changed: tag from cursed to stat_curse for Cursed Armor, Cursed Effigy and Sigil of Blight
Added: Challenges
Added: Transformation effect will now show who you transform into

Sacrificial blade:
Changed: Set from Blade to Agile
Changed: Lifesteal from 20/25/30/40% to 40/50/60/75%
Changed: Crit chance from 10/15/20/30 to 15/15/15/15
Changed: Lifesteal scaling from 30/35/40/50% to 80/80/80/80%


Accursed:
Add: The first not-locked slot is always cursed when entering the shop (so only once!)
Removed: Materials +2 every 2 seconds
Changed: all cursed items price -50% -> all items with the stat_curse tag price -50%
Changed: wanted tag cursed to stat_curse

Blood Witch:
Removed: Starting weapon Circular saw
Removed: Start with Raven Companion
Removed: lifesteal +1 for every 1 elemental dmg
Removed: dodge +2 for every 1 hp loss per second
Removed: XP gain changes +25%
Changed: attack speed for ever 1 hp loss per second from +5 to +12
Added: weapon scaling lifesteal +20%
Added: lifesteal +1 for every -1 hp regen
Removed: tag xp_gain and stat_elemental_damage
Added: tag unhealthy

Skelly:
Remove: Pierce -1
Add: Pierce dmg -40%

Tortured soul:
Removed: Speed +20 when below 50% health
Added: Speed +1 for every 3% missing health

Witch:
Removed: Armor -3
Added: XP gain changes +25%
Changed: XP gain +5 every 5 seconds to XP gain +1 every 2 seconds
Change: Elemental dmg changes from +50% to +25%
Change: Enemy speed from +10 to +15
Added: Map size +15%
Removed: tag bleeding

Witch Hunter:
Add: dmg vs cursed enemies +50%
Removed: dmg +1% when picking up a consumable while at max HP (max 10)

Werewolf - human:
Removed: Ranged dmg +8
Removed: HP regen +1 when eating consumable at max hp (max 5)
Removed: HP regen +1 for every 1 lifesteal
Removed: Max HP changes -25%
Removed: Lifesteal changes -50%
Added: Weapons -25% cost
Added: All primary stat changes +10%
Removed: tags exploration and stat_luck

Werewolf - wolf:
Removed: Random weapon upgrade after X kills
Removed: Crit chance +1 for every 1 melee dmg
Removed: Hp regen changes -50%
Added: Random weapon upgrade after transforming
Added: HP regen +1 for every 2 lifesteal
Changed: From Lifesteal +1 for every 1 HP regen to Lifesteal +1 for every 2 HP regen
Removed: tag stat_melee_damage
Added: tag stat_lifesteal and stat_hp_regeneration


Attunement stone:
Changed: Tier from Rare to Uncommon
Changed: Crit chance from -8 to -6

Chalice:
Changed: value from 45 to 27
Changed: HP regen +1 on level up to damage -1% on level up
Changed: Dmg -8% to HP regen +6
Changed: Consumable heal from +2 to +1

Concentration brew:
Changed: Icon
Changed: Max limit from 5 to 1
Changed: Value from 15 to 25
Removed: Xp gain +15
Removed: Crit chance +6 while standing still
Removed: Att speed -6
Added: Knockback piercing +25%
Added: Crit chance -15 for next wave
Removed: tag stat_crit_chance and xp_gain
Added: tag consumable

Crystal ball:
Changed: Dodge +1 on level up to Range +5 on level up
Removed: Max hp -1 on level up
Removed: tag stat_dodge
Added: tag stat_range

Cursed armor:
Changed: Luck for every 1 armor from -3 to -5
Added: curse +2

Cursed effigy:
Changed: Max limit from 5 to 3
Added: Curse +6

Dream catcher:
Removed: Map hp +5
Changed: Dodge at the end of wave from +2 to +3
Removed: tag stat_max_hp

Magic circle:
Changed: Max unlimited to Unique
Changed: Tier from Common to Uncommon
Changed: Value from 13 to 27
Removed: dmg +8%
Removed: dodge -3
Changed: HP regen from -1 to -2
Added: Knockback +1 of level up
Added: Curse +1 at end of wave
Removed: tag stat_percent_damage
Added: tag knockback, stat_curse and xp_gain

Moon Charm:
Changed: Tier from Rare to Uncommon
Changed: Value from 65 to 45
Changed: Icon
Changed: Max limit from 5 to 3
Removed: Dodge cap +1
Removed: Dodge +3
Removed: Lifesteal -4
Removed: crit chance +2
Added: range +1 for every 1 map size
Added: enemy health +5
Removed: tags stat_dodge, stat_crit_chance and exploration
Added: tag stat_range

Offering:
Removed: Lifesteal +3
Changed: Luck from +12 to +15
Removed: Xp gain +5
Changed: Max hp from -6 to -4
Changed: From next wave start with -20% hp to next wave start with -25% hp
Added: Next wave start with +10 lifesteal

Pentagram:
Changed: Value from 75 to 95
Removed: explosion dmg +5 every 5 seconds
Removed: lifesteal +6
Removed: att speed +6
Removed: engineering -6
Added: Dmg +1% for every 1 curse
Added: Att speed +2 for every 1 cursed item
Added: Max hp -1 for every 1 cursed item
Removed: tag stat_lifesteal, stat_attack_speed and explosive
Added: tag stat_curse

Sigil of Blight:
Changed: From Range +15 to Range +5
Removed: pickup range +20
Removed: Enemy health +1 for every 15 luck
Added: Map size +3
Added: Pickup range +3 for every 1 cursed item
Removed: tag unlucky
Added: tag pickup

Stimulant:
Changed: Max limit from 3 to 1
Changed: Value from 55 to 45
Removed: Dodge +3
Removed: Att speed +12 while moving
Removed: XP gain -10%
Added: Att speed +15 for 2 seconds after picking up a consumable
Added: For next wave XP gain -25%
Removed: tag stat_dodge
Added: tag consumable

Witch hat:
Changed: Max unlimited to Unique