Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
目前顯示第 1-10 項,共 14 項
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更新:2024 年 12 月 29 日 @ 上午 6:40

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

更新:2024 年 12 月 18 日 @ 上午 9:24

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

更新:2024 年 11 月 27 日 @ 上午 10:37

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

更新:2024 年 11 月 11 日 @ 下午 12:26

更新:2024 年 11 月 11 日 @ 下午 12:16

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

更新:2024 年 11 月 10 日 @ 上午 7:56

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

更新:2024 年 11 月 8 日 @ 上午 4:57

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

更新:2024 年 11 月 7 日 @ 上午 8:33

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

更新:2024 年 11 月 6 日 @ 上午 6:35

-Fixed invalid weapon error
-Even more clean-up

更新:2024 年 11 月 5 日 @ 下午 5:51

-More clean-up