Left 4 Dead 2
Blood Splatter Effect
Mostrando 1-10 de 14 aportaciones
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Actualización: 29 DIC 2024 a las 6:40

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Actualización: 18 DIC 2024 a las 9:24

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Actualización: 27 NOV 2024 a las 10:37

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Actualización: 11 NOV 2024 a las 12:26

Actualización: 11 NOV 2024 a las 12:16

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Actualización: 10 NOV 2024 a las 7:56

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Actualización: 8 NOV 2024 a las 4:57

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Actualización: 7 NOV 2024 a las 8:33

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Actualización: 6 NOV 2024 a las 6:35

-Fixed invalid weapon error
-Even more clean-up

Actualización: 5 NOV 2024 a las 17:51

-More clean-up