RimWorld
SCV Ready
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Actualización: 21 SEP a las 5:39
por XII_L

Fixed some issues with CE

Actualización: 6 AGO a las 20:00
por XII_L

Fixed some issues.

Actualización: 1 AGO a las 7:12
por XII_L

[Auto-generated text]: Update on 8/1/2025 10:12:37 PM.

Actualización: 22 JUN a las 4:23
por XII_L

1. SCVs no longer reduce global work speed to prevent automatically removing exosuits during work.

2. Nerfed drill and railgun damage, but increased railgun range.

Actualización: 22 MAR a las 17:53
por XII_L

Delete the trailing whitespace in English description of SCV_Core.
Add new bigger icon for 2 weapons.

Actualización: 23 FEB a las 21:58
por XII_L

issues fixed:
MechRepairSpeed only enable with Biotech.

Add new exo colors.

Haywire Missile : explosionRadius 4.8 → 3.9

Actualización: 23 FEB a las 4:34
por XII_L

Major Updates 1:

1. Adjusted module layers and bodyPartGroups for compatibility with DMS MobileDragoon. Modules can now be shared between different EXOs.

2. Significantly reduced Structure points to ensure they are no longer overpowered compared to DMS MobileDragoon (Note: Loading a save file may cause durability to exceed the cap. Adjust via character editor if needed).

3. Weapon balancing adjustments:

Railgun: Base damage 48 → 42.
Drill: Armor penetration 80% → 70%.

CE:
Cluster bomb fragment count 10 → 6; now spreads in firing direction.
Barbed missile charge fragment count 15 → 10.
Drill: Damage 8 → 6; armorPenetrationSharp changed to 22 mmRHA.

4. Added movement speed penalties to the following modules:

Drill: -0.3.
Missile Pod: -0.1.
Turret Device: -0.1.
Railgun: -0.4.

5. Added idle graphics for Drill and Railgun.

6. Other balance adjustments.

Actualización: 20 FEB a las 5:39
por XII_L

SCV Core:
ArmorRating_Sharp: 120% → 105%

Actualización: 17 FEB a las 19:21
por XII_L

Enhanced the three types of ammunition in the CE, now their performance should be worthy of their caliber.

Actualización: 1 FEB a las 7:16
por XII_L

[Auto-generated text]: Update on 2/1/2025 11:16:43 PM.