Rivals of Aether

Rivals of Aether

Mori Calliope
Showing 1-7 of 7 entries
Update: May 19 @ 1:14pm

v1.5

-Fair has been replaced with a new animation! This new attack is somewhat similar in function, but it is slower overall and has more range in front.

-Nair has been reworked. It now has a small sweetspot at the center of the move, and only this sweetspot applies the Death's Encore status. The rest of the attack functions the same as before, but will not apply the status.
Since Nair is one of Calli's fastest moves, it was widely used for both its combo potential and status application. This should make it less overcentralized, and give more reason to use other Encore moves instead.

-Fspecial's Coffin will temporarily stop its spawn meter when hit by an attack. This allows opponents to repeatedly attack it without having to worry about a Deadbeat spawning as quickly.

-Adjusted SFX on several moves such as Utilt, Dattack, Fspecial's coffin ride, and Uspecial's teleport.

Update: Dec 1, 2024 @ 12:08pm

1.4

-Hitting Calli while at 0 notes will now remove Death's Encore entirely (this was supposed to happen before, but it was bugged).
-Reduced Death's Encore note transparency: 0.9 -> 0.6

-Decreased Nspecial damage range: 12%-18% -> 10%-16%
-Decreased Nspecial Base Knockback range: 8-9 -> 7-8
-Decreased Nspecial Knockback Scaling range: 0.8-1.2 -> 0.7-1.1
-Nspecial Hitpause Scaling now increases with the attack's charge: 0.6 -> 0.6 - 1.0
Clarification: No-charge Nspec went from 8 BKB 0.8 KBS to 7 BKB 0.7 KBS, while full-charge went from 9 BKB 1.2 KBS to 8 BKB 1.1 KBS.

-Fspecial's dash can now snap onto ledges.
-Parrying an enhanced Deadbeat will reflect it back towards Calli and increase its speed.

-Increased Ftilt endlag: 14f -> 16f (21f -> 24f on whiff)

-Increased Nair landing lag: 4f -> 6f (6f -> 9f on whiff)
-Increased Nair endlag: 12f -> 14f (18f -> 21f on whiff)
-Removed Nair bounce when hitting an opponent.

-Increased Fair landing lag: 7f -> 8f (11f -> 12f on whiff)
-Increased Fair startup: 7f -> 8f (hitbox active on frame 9)

-Fixed a visual bug with the coffin's breaking animation.

-Implemented small sprites.
-Added Frame Data Woodcock notes.

Update: Oct 30, 2024 @ 6:11pm

v1.3

-Fixed an issue where the coffin wouldn't properly spawn Deadbeats at certain game speeds.
-Added hurtbox visuals for both the coffin and Deadbeat when hitboxes are turned visible in training mode.

-Death's Encore final hit hitstun multiplier lowered: 1 -> 0.6
-Opponents can remove Encore notes by hitting Calli with melee attacks. Hitting her with no notes stacked will remove the entire status early.

-Deadbeats have significantly less detection range in front of them (55px -> 40px).
-Increased Deadbeat swing startup: 11f -> 13f (hitbox comes out on frame 14)
-Deadbeat swing hitbox size has been slightly increased to compensate, so opponents can't get away as easily after the swing starts.

-Fspecial's dash now has pratfall when used in the air.
-Fspecial dash now has a hitbox while traveling.
-Fspecial dash endlag increased: 14f -> 18f (Note that the endlag used to be 21f in the air. Now it has the same endlag grounded and aerial)

-Fstrong startup increased: 11f -> 13f (hitbox comes out on frame 14)

-Ustrong sweetspot and body hit BKB decreased: 8 -> 7
Decreasing BKB will lessen this move's ability to kill at early percents and on certain stages, without making it inconsistent at higher percents.

-Uspecial's coffin teleport now has a proper hurtbox.

Update: Oct 22, 2024 @ 2:33pm

v1.2

Quick hotfix update
-Fixed an issue with enhanced deadbeat reverting to unenhanced

Update: Oct 17, 2024 @ 5:50pm

v1.1

Day 1 Patch

-Coffin now displays a percentage above indicating its health

-Removed parry stun from deadbeat.
-Parrying deadbeat now destroys any other deadbeat and coffin.
-Deadbeat now has a 45 frame cooldown before attacking again.

-Fixed an issue with deadbeat hit detection hitbox being parried.

Update: Oct 17, 2024 @ 11:38am

v1.0

Update: Oct 17, 2024 @ 11:38am

v1.0