Rivals of Aether

Rivals of Aether

Red
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Update: Oct 15, 2024 @ 1:08am

v1.11

- Uair Hitbox 1 & 2 have had their hitpause reduced, Hitbox 3 has had its hitpause and base knockback increased.
- Fair base knockback slightly reduced.
- Fspecial base knockback slightly reduced.

Update: Oct 15, 2024 @ 12:59am

v1.10

- Dspecial bug with Zenith Boulder Fixed
- Sweetspot now same hitbox group as main hitbox on Ustrong.
- Nair hitbox delayed by 3 frames.
- Uair hitbox moved up and widened slightly.
- Utilt slowed and hitbox has been shrunken slightly.
- Dtilt is now a singular, lengthy hitbox as opposed to a three hitbox move.
- More hitpause added to Dair.
- Fspecial has had it's knockback increased by quite a bit.

Update: Oct 14, 2024 @ 4:44pm

v1.9

Update: Oct 13, 2024 @ 10:14am

v1.8

- Dattack has had hitbox moved forward more.
- Zenith Boulder no longer interacts with players respawning.
- Zenith Boulder will no longer reduce Red's animation speed if hit with the pummel of Dspecial.
- Zentih Boulder Dspecial interaction code touched up and reworked to not spawn more than three debris chunks if overlapping with opponent's hurtbox.

Update: Oct 12, 2024 @ 11:06am

v1.7

Update: Oct 12, 2024 @ 9:15am

v1.6

Update: Oct 12, 2024 @ 9:08am

v1.5

- Dspecial should be fixed, including it's new ability to eat Zenith Boulder.
- Decreased grav penalty on Nair.
- Decreased Ustrong Hitbox duration.

Update: Oct 10, 2024 @ 3:45pm

v1.4

Update: Oct 10, 2024 @ 1:55pm

v1.3

- Increased Jab hitbox size.
- Added a sweetspot to Ustrong
- first two hitboxes for UAir have been weakend to make linking it into the third easier, hopefully.
- Dspecial can now be used to spit out three horizontally inclined debris projectiles by using it on the Zenith Boulder. Base damage of these debris projectiles by being broken normally has been edited.
- Reworked the floaty jump code. Didn't realize there were init variables that handled that. Whoops!

Update: Oct 10, 2024 @ 12:41am

v1.2

- Lowered vertical height gained from Nair
- Bug with blocks not being broken from the blastzone should be fixed.
- Jab Hitbox now more accurate
- Fspecial can now drag the block to Red's position
- More sound effects!