Crusader Kings III

Crusader Kings III

Golden Dominion (Alpha: Republic Update)
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Update: Oct 17, 2024 @ 1:43am
by Emil

Update:
- New domicile building "Local Business" which changes its benefits with the location of your domicile.

Update: Oct 16, 2024 @ 7:40am
by Emil

Update:
- New merchant trait for merchant families.
- Merchant Families can do a Establish Trade Presence contract.

Update: Oct 15, 2024 @ 11:27am
by Emil

Update:
- Trade Map Mode now shows who you have trade deals with.
- Small domicile building fixes.

Update: Oct 15, 2024 @ 9:12am
by Emil

Update:
- Changes to domicile buildings, new market building.
- More tooltips and game concepts.

Update: Oct 14, 2024 @ 2:06pm
by Emil

Update:
- Countyless merchant families now arrange more marriages.

Update: Oct 14, 2024 @ 9:23am
by Emil

Update:
- You can now use the Ruler Designer on Plutocracies. If you wish to start as a merchant family vassal, use the Adventurer Ruler Designer instead.
- New internal buildings for the Barracks building in the Family Palace domicile.

Update: Oct 13, 2024 @ 7:59pm
by Emil

Added: on_death_landless_fix
Should fix some (hopefully all please) of the issues where you turn unlanded.

If you die, but get no death screen, it's because you've gone unlanded if the game had its way.

Update: Oct 13, 2024 @ 2:32pm
by Emil

Lots of bug fixes, still some that need to be fixed.
Savegames should be fine.

Update: Oct 12, 2024 @ 8:17pm
by Emil

Hotfix:
- Improved performance
- Fixed 'Buy into Consortium'-interaction for the adventurers. Thank you @Jaysassin
- Band-aided an issue where the plutocracy_manager isn't included in the merchant_families list. Need to find root cause.

Update: Oct 12, 2024 @ 5:23pm
by Emil

Forgot a damn bracket at the end of gd_plutocracy_manager_story.txt