Crusader Kings III

Crusader Kings III

Golden Dominion (Alpha)
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Update: 15 okt 2024 om 11:27

Update:
- Trade Map Mode now shows who you have trade deals with.
- Small domicile building fixes.

Update: 15 okt 2024 om 9:12

Update:
- Changes to domicile buildings, new market building.
- More tooltips and game concepts.

Update: 14 okt 2024 om 14:06

Update:
- Countyless merchant families now arrange more marriages.

Update: 14 okt 2024 om 9:23

Update:
- You can now use the Ruler Designer on Plutocracies. If you wish to start as a merchant family vassal, use the Adventurer Ruler Designer instead.
- New internal buildings for the Barracks building in the Family Palace domicile.

Update: 13 okt 2024 om 19:59

Added: on_death_landless_fix
Should fix some (hopefully all please) of the issues where you turn unlanded.

If you die, but get no death screen, it's because you've gone unlanded if the game had its way.

Update: 13 okt 2024 om 14:32

Lots of bug fixes, still some that need to be fixed.
Savegames should be fine.

Update: 12 okt 2024 om 20:17

Hotfix:
- Improved performance
- Fixed 'Buy into Consortium'-interaction for the adventurers. Thank you @Jaysassin
- Band-aided an issue where the plutocracy_manager isn't included in the merchant_families list. Need to find root cause.

Update: 12 okt 2024 om 17:23

Forgot a damn bracket at the end of gd_plutocracy_manager_story.txt

Update: 12 okt 2024 om 17:09

Big update:
- Rewrote half the mod for plutocratic_government to be contained within the story plutocracy_manager, you can simple create a story to create a new plutocratic government, end the story and the plutocracy government ends too and cleans up after itself.
- On_actions fixed up and lots of bugs fixed related to them.

Update: 11 okt 2024 om 11:33

Update:
- Added event where merchant families are called in during defensives wars (They might decline)
- Changed the logic for what realm the AI decides to negotiate a trade deal with