Kenshi
City Architecture Total Overhaul V4.01
Viser 1-10 af 18 forekomster
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Opdatering: 25. juli kl. 17:03

Hotfixed lamp clipped into a wall in the Hub

Opdatering: 25. juli kl. 10:46

-Remade the entire road network! Fixed hundreds of roads which were invalid, duplicated, disconnected, or underwater. characters walking on roads will now follow the terrain in a realistic and visually pleasing way.

-Added hundreds of new roads to improve the ability to navigate many zones. Most notably in the Grid, Shun, Arm of Okran, Stobes Garden, and the Crags.

-Added invisible walls around map features which were missing collision (Bad Teeth and Ashlands Dome II)

-Deleted non-vanlla buildings from V3 (Okran's Shield, Squin, Admag).

-Added much more clutter and overhauled the lighting in almost every city! Designed to be used along with Mood Lighting. Added some amenities to cities where is made sense, such as camp beds, generators, and farms.

-Major reworks of many locations from V3, now look better than ever before!
Bad Teeth
Blister Hill
Okran's Shield
Mongrel
Sho Battai
Bark
Heft
Heng
Catun
Mourn
Last Stand
The Bastion
Crab Town
Iron HQ
Old Prison
Old Frontlines
Shek Ruins

-Small tweaks to clutter and other details in many cities.
The Hub
Stack
Both Gatherer Villages
Settled Nomad Village
Settled Nomads
Spring
Barrier Tower
Brink
Stoat
Clownsteady
Drifter's Last

-Totally new overhauls of many locations!
Black Desert City
All Western Hive Villages in Vain and Dreg
Western Hive (HQ)
Both Distant Hive Villages
Shark
Both Swamp Villages
Grayflayer Village
Stone Rat Village
Mud Town
Rot
Swamp Ninja Base
Red Sabre Hideout
Skinhouse HQ
Sniper Tower
Tengus Vault
Tower of Ninjas
Infested Lab
Cactus Den
Watchtower (Holy Nation)

Opdatering: 29. apr. kl. 23:08

-Fixed bugged road networks in:
Sho-Battai
Heft
The Hub

-Fixed 1 Longhouse which couldn't be entered in Sho-Battai

Opdatering: 26. apr. kl. 18:22

fixed broken roads in The Hub and Sho-Battai

fixed un-enterable Longhouse in Sho-Battai

Opdatering: 23. apr. kl. 16:53

Massive update! Import with "Import Buildings" un-checked is required!

-Updated lighting in Squin, removed all holy torch posts and replaced them with large torch posts.

-Changed layout of Okran's Fist

-Added searchlights to gates in Stack

-Removed Phoenix Statue that was accidentally merged into this mod on border of Border Zone and Okran's Gulf

-Removed road which went through the middle of the ocean outside of Drifter's Last, caravans won't get stuck out here anymore

-Fixed a large amount of broken roads in Shun

-Fixed a large amount of broken roads in Stormgap Coast

-Removed floating sitting box in Settled Nomad Village (Shem)

-Removed floating Wind Generators in Spring

-Small tweaks to building placement in Heft

-Fixed crooked Holy Nation banners on all Y houses

-Fixed building shuffling in Heng

-Fixed duplicated map icon for Fishing Village (Outlands), again...

-Fixed a large amount of broken roads in the Border Zone

-Removed unused level data for the Cannibal Plains

-Updated road networks in:
The Hub
Bad Teeth
Stack
Blister Hill
Okran's Shield
World's End
Fishing Village (Northern Coast)
Holy Mines (x1)
Sho-Battai
Stone Camp (Great Desert)
South Stone Camp
Slave Farm (Heng)
Heft
Heng
Port South
Port North
Bark
Catun
Mourn
Squin
Admag
New Kralia
The Great Fortress

-Added corpse furnaces to:
Bad Teeth
Blister Hill
Stack
World's End
Okran's Fist
Fishing Village (Northern Coast)
Holy Military Base (x2)
Holy Mines (x5)
Holy Farm (x6)
Stone Camp (Great Desert)
South Stone Camp
Slave Farm (Heng)
Heft
Heng
Trader's Edge
Port South
Port North
Bark
Catun
The Bastion
Slave Markets
Manhunter Base
Clownsteady
Slave Farm South
Drifter's Last
Mourn
Flats Lagoon
Settled Nomad Village (Shem)
Squin
Admag
New Kralia
The Great Fortress
Last Stand
Eyesocket
Brink
Black Dog HQ
Farming Village
Cult Village
Fishing Village (Outlands)
Iron HQ
Spring
Crab Town
Crab Village (x2)
Reaver Camp (x2)
Waystations (The Hook, Border Zone, Stenn Desert, Grey Desert)

Opdatering: 13. feb. kl. 16:36

-Re did a few fixes

-Added barrels to the Hub

-Improved pathing and design in Stack

-Fixed bridge outside of Bad Teeth

-Fixed misc shuffling issues

Opdatering: 29. jan. kl. 10:02

Reverted to previous version since I made a mistake when updating CATO last, resulting in fixed wind turbines in the Hub and broken Emperor statues throughout the holy nation.

Opdatering: 23. jan. kl. 15:47

-fixed bridge outside of Bad Teeth

-added some barrels to the hub to fix weird pathing

Opdatering: 18. jan. kl. 9:53

-Updated road networks in: Port North, Port South, South Stone Camp, Slave Farm (Great Desert), Heng, Heft, Sho-Battai, Stoat, Black Scratch, Fishing Village (Outlands and Northern Coast), World's End.

-Fixed broken bridges in Okran's Pride.

-Fixed floating camp beds in Holy Mines (South)

-Added more lighting to: Squin, Stack.

Opdatering: 2. jan. kl. 14:44

-Fixed broken navmeshes in: Stack, Holy Miltary Base (Stack), Narkos Trap, Lab No. 2.

-Added wall and tower to fill hole in Brink.

-Added tent to Narko's Trap.

-Added Corpse Furnace to Bad Teeth.

-Removed 1 wall light from Blister Hill.

-Updated road networks in: Brink, Heng, Stack, Blister Hill, Bad Teeth.