Arma 3
Lifeline Revive AI
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Update: May 6 @ 8:58pm

fixed the false positive regarding 'captive bug'

Update: May 2 @ 2:34pm

*Major Update! 2005-05-03. Implimented user requests

  • The scope options 'Group', 'Slots' and 'Side' now automatically start in mission
  • Much faster initialisation load time
  • Option for OPFOR (opposing forces, or enemy) to revive in PVE.
  • PVP games automatically apply same settings to all sides
  • Start action menu is improved and can also include OPFOR (Scope: 'Choose in Mission')
  • Medic Selection blacklist - units on mounted Weapons, drivers or pilots, units in vehicles, can be bypassed as medics so they can focus on their jobs
  • Name formats for Incapacitated list can now include groups and unit no. Display options like text size also.
  • Improved queue handling, incap (incapacitated) units processed faster
  • Many bug fixes

Update: Mar 16 @ 8:19pm

BUGFIX: reset captive to false on respawn

Update: Feb 11 @ 7:44pm

commented out hack fix line regarding captive state, thanks Yannad.

lets hope this is all good now :)

Update: Feb 11 @ 6:59am

fixed bug

Update: Feb 10 @ 12:25am

Update: Feb 8 @ 5:38am

fixed ACE bandage method 1 (default ACE method) bug

Update: Feb 7 @ 10:52pm

  • Added feature for ACE: limit Blufor Tracking to only physical GPS units. Normally, the Blufor tracking works even if player does not have a GPS. Now there is an option to make it more realistic.
  • Fixed medic being captive / civilian even if Shield is set to "Off - Realism"

Update: Feb 6 @ 2:22pm

fixed 60 as min for bleedout limit

Update: Feb 5 @ 10:56pm