Rivals of Aether

Rivals of Aether

Pizzaface & Pizzahead
Showing 1-9 of 9 entries
Update: Dec 23, 2024 @ 3:08pm

v1.6

FACE
Cheeseslime moves 20% faster
Bandito chicken jumps 15% more often.
Badrat moves 10% faster and attacks 3 frames faster.
Dspecial can now be reused to kill the current minion and summon a new one.
Uspecial explosion is now a normal hitbox instead of a sprite.
Uspecial Pizzahead now drifts better when landing on the ground.
Bair sweetspot is larger and sourspot is moved further back.
Dstrong has slightly more endlag but more knockback and damage.
Fair has longer range and larger hitbox.
Changed how Fspecial is animated
Fspecial last hit has more hitpause, different sound, and knockback.
Fspecial will now pick up Nspecial cog and move it together with Pizzaface.
Fstrong now has a sound when attacking. Higher damage
Ftilt has larger hitboxes and links into hit 2 better.
Jab is now more disjointed. Jab 2 is faster.
Nair now uses angle flipper 10. Higher base KB and lower KBS.
Ustrong now does 2 2 2 2 2 3 instead of 1 1 1 1 1 6
Utilt changed which part of animation is in each window.
Utilt hits all the hits easier now.
Some attacks have more disjoint on the hurtbox

HEAD
Air Dspecial does not put him into pratfall anymore.
Air Dspecial more active frames, less endlag.
Uair bigger sweetspot hitbox.
Uspecial teleport now has hitbox on the teleport destination.
Ustrong damage up.
Nspecial and Air Nspecial now has higher priority on sweetspot instead of sourspot.
Nair gives more upwards movement and 2 more sourspot active frames.
Uair no longer looks weird when guaranteed to kill.
Bair has 1 more sweetspot active frame and 1 more sourspot active frame.
Dair has now has higher priority on sweetspot instead of sourspot.
Dspecial Dynamite thrown more randomly, longer minimum range.
Dspecial Dynamite faster startup.
Dspecial Rat now bounces until it hits the end of the screen. Slightly slower hsp. Lifetime 120 -> 600.

Update: Oct 5, 2024 @ 2:14pm

v1.5

Update: Oct 5, 2024 @ 1:29am

v1.5
Now uses small_sprites. Every character and minion sprite have been exported at 1x instead of 2x for this.
Deleted unused sprites and sounds.
These changes should reduce loading times and hopefully reduce the amount of crashes that happen on load.
Minions use a new afterimage system. This should be more efficient.
Head DTILT did not have parry stun. This has been fixed.
Projectiles should run their code more efficiently now.
Added the unload.gml script.
Fixed a shading issue with Face HUD.

Update: Oct 2, 2024 @ 12:09am

v1.4

Update: Oct 1, 2024 @ 10:47pm

v1.3

Update: Oct 1, 2024 @ 3:54pm

v1.2

Update: Oct 1, 2024 @ 3:01pm

v1.1

Update: Oct 1, 2024 @ 2:47pm

v1.0

-fixed funny bug preventing pizzahead's upspecial from working correctly

Update: Oct 1, 2024 @ 2:03pm

v1.1