Rivals of Aether

Rivals of Aether

Red J. Bird
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Update: Jun 12 @ 8:18am

v2.8 updated phone information (my bad), otherwise the same as v2.7.

Update: Jun 12 @ 8:14am

v2.7 - NSpecial rework and adjustments.
+ DAir Sour has more BKB (6 > 8).
+ DAir Landing has more BKB (6 > 8).
- DAir Landing has less BKS (.8 > .65).

+ NSpecial Super is now done with Attack & Special, allowing better use of his screams.
~ NSpecial Charge 1, 2, and 3 have reworked hitboxes.
- NSpecial Charge 1, 2, and 3 have more endlag (28 > 35).

+ UTilt has been reworked, it's an actual jump in the air now.
Meaning that getting hit out of it won't be weird anymore.

~ Fixed duplicate idle strip, a new feature added in the latest update.
~ Hopefully fixed the rare spawning bug Side B has.
~ Fixed bug with Victory Themes.
~ Added sounds for the Sonic alt.

Update: Nov 14, 2024 @ 12:56am

v2.6 - Small fixes and clarity.

~ If Red dies during his NSpecial Super, his animation gets properly reset to 0 charge NSpecial.
~ A SFX now plays if Red's Meter is full.
Fire effects above his head also show up to visually aid in his full anger.

Update: Nov 2, 2024 @ 4:21am

v2.5 - I made this patch so I can add scoop compat.
+ Tippers do +1 more damage.
+ FTilt Sour hitbox actually reaches further in Red this time.
File jank resulted in the change not actually being made.

~ Red has Scoop Ice Cream compat added, that being 'Pigs & Eggs Waffle Bowl'.

Update: Oct 13, 2024 @ 3:04am

v2.4 The fabled Slingshot patch
~ Red now hops off his Slingshot if it moves while he's on it, mainly from stages with moving platforms.

~ The misspelling on 'Tucan' on his Hal alt has been corrected.

Update: Oct 10, 2024 @ 5:37am

v2.3 - Hell naw
~ Red's Slingshot can no longer be grabbed by Steve.

Update: Oct 9, 2024 @ 3:08pm

v2.2
~ Red's V2.1 patch had an error in it's upload that caused desyncing with Side Special and Up Special, this reupload is to fix that error. To compensate, some of Red's alts have unique victory themes now.

Update: Oct 7, 2024 @ 8:31pm

v2.1 - Omelettte Patch (small)
+ Side Special Toss has less endlag (20 from 32).

+ Up Special Boost has less endlag (18 from 32).
- Up Special Boost doesn't travel as high.
~ Up Special Boost has a slight timing change with animation.
~ Up Special Boost has changed physics and height to not awkwardly move up.

Update: Oct 5, 2024 @ 6:00pm

v2.0 - Week 1 Patch
USpecial has been reworked
+ You can drift side to side during the starting ascension as movement.
+ Up Special hitbox has more BKB (9 from 5) and BHP (12 from 7).
- Startup rising height slightly lowered.
- Special pressed Boost height has been lowered.
~ Pressing Parry allows you to cancel out of it in the air.

+ Red's Egg lasts a bit longer on the ground (100 from 85).
- FSpecial Red hitbox has decreased width (50 from 80).
- FSpecial Red hitbox has decreased KBG (0.7 from 1).
~ Red's Egg now recognizes your direction when hitting it, meaning that if you hit a Left Egg while facing Right, it goes Right.
~ Red's Egg sprite reaches the ground.
~ FSpecial Red now has a hitsound.

- Up Air got 2 more frame of startup.
- Small tipper hitbox removed.
- Main Tipper hitbox has reduced height (36 from 48).
~ Up Air offset lowered.

- Charge 1 NSpecial has lower BKB (9 from 10).
+ Charge 2 NSpecial has higher KBG (0.6 from 0.5).

+ UTilt is 4 frames faster.
- UTilt has less BKB (5 from 6).

+ NAir has increased damage (9 from 6).

~ Several SFX have been retimed to better match the animations.
~ A few attacks have their frames adjusted for better readability.
Down Tilt and Up Air now have sparks to match the Tipper like with FTilt.
~ Red's slingshot got a slight resprite.
~ Red's alts got renamed to match the spirit of SpongeBob's.

Update: Oct 5, 2024 @ 5:58pm

ignore this