Arma 3
DAYZ SQUAD
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Actualizare: 14 mart. @ 17:38

✅ New Features
🆕 Dual Weapon Module: Carry and manage two weapons simultaneously.
🆕 Troop Movement Module: Move troops to allied or enemy sectors for better strategic control.

🛠️ Improvements and Fixes
🔧 Sector Conquest Fix: Units in vehicles, tanks, and helicopters now count for sector capture.
🌍 Button Translations: Added new translations for buttons that change text when pressed.
🎨 Menu Improvements:
- New image for one of the main menus.
- Adjusted button colors for better visibility.

Actualizare: 7 mart. @ 3:56

- New Modules:
- New Looting Dead Module: Loot dead bodies and earn random money.
- 2 New Sector Modules: One generates money, and they work like sector control modules.
- Alive AI Module: Allows editor AI to autonomously move to sector modules with realistic behaviors.
- Money Withdrawal/Deposit Menu: Withdraw or deposit money from/to the sector, similar to an ATM.
- Vehicle Purchase Menu: Buy vehicles in various categories within the same menu (using money).
- Troop Purchase Menu: Buy troops using money.
- Group Purchase Menu: Similar to the troop menu, but select the troops within the group (using money).
- Money Hub Module: Configure initial money and ATM money, along with random money for AI.

- New Objects:
- Documents: When picked up, they generate a journal note with a random title and number, creating different types of missions in random zones that reward money upon completion.
- Commander Menu: View all groups of your faction and give them orders.
- 2 Types of Automatic Decorating Stores: 3 menus each for managing items.
- 3 Command Trucks: 1 for each faction to deploy spawn points.
- New Invisible Object: Used to flatten terrain.
- 3 Hidden Base Game Boards: Now placeable (also used for store menus).

- Improvements:
- Removal of Most Hints: Cleaned up the hint system for a smoother experience.
- Improvement of the Global Decoration Module: No longer decorates hidden buildings from the original map; it only decorates those within the initial loading radius. These buildings are deleted once out of the spawn area, avoiding floating objects in the environment.
- Added Photos to Most Vehicles: All vehicles in the mod now have photos for better identification.
- Improvement of the Recruitment Module: Improved with "hold addaction" functionality.
- Vehicle Duplication for Independent Factions: Vehicles from the mod are duplicated for independent factions with photos for easier access.
- Improved XP System: Now rewards XP for destroying enemy vehicles with troops inside as well.
- Removal of Most Hints: Cleaned up redundant hints to improve game flow.

Actualizare: 27 dec. 2024 @ 10:06

Improvements
-Improved troop spawns as in SPE expansion because in dayz squad they were the playable troops and reappeared as players.
-Improved decoration module will no longer appear all without simulation disabled because I duplicate the decoration and the static echo to be able to take things from the decoration boxes
-New Static Decoration Object PBO by default

Actualizare: 25 dec. 2024 @ 18:31

-New Campaign: Introduced a new campaign set in Malden.
-Decoration Module Improvements: Enhanced the decoration module with the inclusion of hidden objects.
-Safe Zone Module Improvements: Improved the safe zone module to ensure that zombies disappear instantly.

Actualizare: 22 dec. 2024 @ 4:23

The mod is now practically fully translated into the following languages:
Español
English
Русский
简体中文
Français
Italiano
Deutsch
Polski
Čeština
Português
한국어
日本語
Türkçe
繁體中文

Additions:
Compositions
Hidden objects
Parameters to some modules
Configurable radio

Actualizare: 9 dec. 2024 @ 9:20

-Remediate Chinese Translation

Actualizare: 9 dec. 2024 @ 6:12

-----------------New------------------
-Added another key menu that opens only if you have a phone in the inventory.
-Added photos to all survivors, traders, etc.
-Added another PBO of survivors with voices in Spanish.
-Added function to repair vehicles with the wrench.
-Added function to heal with bandages and blood bags.
-Added environmental survivors lite module without tanks and fewer troops and vehicles.
-Added apocalyptic vehicle spawn module.
-Added new mission dialogue.
-----------------Fixed------------------
-Fixed construction menu that removed the recruit option.
-Updated campaigns with the new content and removed the RDS mod requirement, no mod dependencies now.
-Repaired the safe zone, now works perfectly.
-Some adjustments in the decoration script to optimize it.
-Reorganized troop categories.

Actualizare: 5 dec. 2024 @ 12:58

Translation Update:
The game is now translated 90% into the following languages, with only the construction menu left to be translated:
-Español
-English (Inglés)
-Русский (Ruso)
-简体中文 (Chino Simplificado)
-Français (Francés)
-Italiano
-Deutsch (Alemán)

Actualizare: 30 nov. 2024 @ 7:02

-New automatic house decoration module in the base game with all buildings from these DLCs [Altis, Malden, Apex, Libonia] +7900 lines of deocration.
-Spawn module of Dayz items Weapons and clothing from the base game appear combined with food items and items to craft in the dayz style.

Actualizare: 24 nov. 2024 @ 12:45

-MP Signature