Call of Duty: Black Ops III

Call of Duty: Black Ops III

Worker Village Survival - The Lost World: Jurassic Island
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Update: May 21 @ 9:36am

Update 4.1

-Reduced Map File Size
(Not by much, sorry <3)

Update: May 20 @ 2:50pm

Update 4.0
Kingslayer Kyle's Black Ops 6 Overhaul:
-Added Armour System
-Added Weapon Upgrade System
-Added Drops (Ammunition, Salvage, Armour)
-Removed Cymbal Monkey Drop
-Replaced Vanguard HUD with Black Ops 6 HUD

Lighting Overhaul
-Changed Skybox
-Changed Fog Density
-Added Lights In Various Places

-Added Black Ops 6 Wunderfizz (Juggernog, Quick Revive, Deadshot, Double Tap 2. Speed Cola, Mule Kick, Electric Cherry, Widows Wine)
-Added Ammo Refill Boxes Around Map
-Changed All Perk Machines to Black Ops 6 Models
-Updated Drinking Animation to Cans
-Updated Various Models
-Added New Models for Clutter
-Added New Mantle Points for Player
-Added New Zombie Spawn Points
-Increased Perk Limit to 5
-Removed UV Light on Flashlight
-Updated Workshop Images

Update: Jan 26 @ 10:22am

Update 3.6
-Reduced Damage Ranges on All Shotguns
(10m → 5m, 25m → 10m, 50m → 15m, 100m → 25m)

-Increased Damage Ranges on All Sniper Rifles
(10m → 25m, 25m → 50m, 50m → 100m, 100m → 500m)

Due to Recent Damage Range Overhaul, All Weapons Used The Same Damage Range Profile (10m, 25m, 50m, 100m).
This Meant That Most Shotguns Were Able To Be a One Hit Kill on Zombies Up To 100 Meters Away Up To Significantly High Rounds.
This Also Meant The Sniper Rifles Damage Fall Off Was A Lot Quicker Than It Should Be Instead Of Acting Like The Long Range High Damage Weapons They Are Supposed To Be.
Assault Rifles, Submachine Guns & Light Machine Guns Will Continue To Use The Damage Range Profile Initially Added.

Update: Jan 26 @ 10:01am

Update: Jan 26 @ 10:01am

Update: Jan 24 @ 3:01pm

Update 3.5
-Full Weapon Damage Range Overhaul
Previously Only 2 Damage Ranges with Huge Range Differences. Now There Is 5 Damage Ranges With a More Gradual Weapon Damage Fall Off. This Does Mean Some Weapons Have an Indirect Buff or Nerf But Results With More Balanced Weapons (Wonder Weapons & Melee Weapons Not Changed)

-Replaced Default Hitmarkers with Black Ops 4 Hitmarkers
-Updated Map Credits

Update: Jan 22 @ 3:53pm

Update 3.4
-Updated Zombie Sounds to Cold War Zombie VOX
-Replaced Black Ops 3 Cymbal Monkey Bombs With a More Recent Black Ops 6 version
-Updated the Revive Animation to Black Ops 4 Version to Avoid Any Glitches
-Added Reclaimer 18 Shotgun from Modern Warfare III
-Updated Various FX Around Map
-Updated HUD from Black Ops 3 Giant to Vanguard Zombies (This also includes the pause menu)
-Updated Map Credits

Update: Jan 21 @ 8:41am

Update 3.3
-Updated Pack-a-Punch functionality and SFX
-Updated Multiple Models
-Updated Clipping On Fence Walls

Update: Dec 8, 2024 @ 4:35am

Update 3.2

-Changed Pack-a-Punch Models, SFX & Animation to match Cold War
-Updated Map Credits

Update: Oct 2, 2024 @ 12:11pm

Updated 3.1

-Updated Loading Screen