Garry's Mod

Garry's Mod

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Update: Mar 13 @ 5:08pm

So there was this issue were the waves would sometimes keep spawning after the game ended,
I implemented something that I think will fix it, but I am not 100% confident

Also fixed some of the messages at the control room

Update: Jan 4 @ 1:16pm

Made hunters disabled by default

removed rendom strider buster bomb thing that was probably an error for some

Update: Jan 3 @ 4:57pm

added striders and hunters,

striders hunters and gunships can now spawn instead of the default tank
you can disable tank, strider, hunter, and gunship spawning in the control room

new textures for the buttons that spawn things, also fixed a lot of buttons as they were previously triggering the whole wave logic system and start spawning waves

the tanks now have darker colored sections to signify which parts of the tank can be destroyed by rockets, it occured to me that maybe it wasn't very obvious

Update: Dec 1, 2024 @ 12:26pm

Fixed a bug reported by Trollfacegaming90 where having the max amount of tanks could cause units to keep spawning even after the end of the last wave

Fixed the text messages for rocket and artillery barrages displaying even when they're disabled

Update: Nov 23, 2024 @ 2:39pm

Fixed some bugs pointed out by Specneo...
except for the one where stuff sometimes spawns outside the engine limits, it shouldn't effect gameplay but it will give a message in console, it also shouldn't be super common. Either way idk how to fix it rn

Updated tank spawning logic.

fixed issue where one of the tanks wasn't stopping correctly.

removed weird shadows on tank wheels

Update: Oct 7, 2024 @ 12:05pm

Added airplanes and manhacks to the "barrage types" you can get during waves

you can also disable different barrage types in the control room

changed the civilians to look like rebels

I wanted to release this earlier but I was busy with other stuff

Update: Sep 26, 2024 @ 7:15pm

added ability to spawn in you own mine shitters and tactical trolling devices

added some things to the control/spawn room

- "bricker spawner" (this is the greatest thing man has ever brought forth to this earth btw)

- a thing that allows you to "build" "fortifications"

- a new button for experimental airplanes

also forgot to mention that in the last update i fixed a bug pointed out by a fella named jäckman

Update: Sep 20, 2024 @ 3:20pm

Added cubmaps, changed skybox a little bit

redid control room a little bit added some new buttons
- cleanup ragdolls specifically
- cleanup physics_props
- reduce max spawnable combine for performance

Update: Sep 18, 2024 @ 8:34pm

Changed lighting again, added sun, shadows

reworked the building base thing, control room has been replaced with bomb room (which will soon have many more funky bombs), new control room added to the back

added more utility option
- clean up corpses and debris
- spawn tanks
- spawn artillery

new experimental buttons
- spawn gunship
- (also increased amount of manhack you can spawn)

Update: Sep 16, 2024 @ 12:13pm

Changed lighting and skybox a lilttle bit, its brighter, I might change it back not sure rn

added utilities panel with some useful stuff and experimental stuff:
- remove allies
- remove turrets
- spawn manhacks (experimental)
- spawn aerial abominations (experimental)

added ladders and roof area

fixed spelling of assault for "assault over" message

added new explosive box that's kind kinda useless but funny to me

potentially fixed ally turrets attacking ally rebels for some people

"just foolin" is easier and "assault vehicle event" has more tanks

added more airspace for future gunship and other flying shit