Rivals of Aether

Rivals of Aether

(WIP) Steve, The Farlander
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Update: Oct 10 @ 9:06am

v0.149

Update: Oct 6 @ 10:36am

v0.148

Update: Oct 6 @ 9:38am

v0.147

Update: Oct 5 @ 4:02am

v0.146
Just to compile previous patchnotes here:
+ Added Charge attack (or Hold attack) (abbreviated CATTACK)
= Using the recently-added spear, holding DATTACk, FAIR or BAIR will pull out the spear instead of the pickaxe, letting Steve move and even dash forward with it out! It is angleable using the left analog stick used for movement, though it's angle is limited to an extent. Damage it deals is scaled across both the Farlander's velocity and the opponent's velocity adjusted for the angle of the spear. This means the most optimal way to deal damage is heading towards the direction of the spear with the opponent also approaching you in the direct opposite way of the spear.
+ Changed DTILT (redstone)
= It is now a trap, using redstone to place redstone on the floor. The last redstone is then replaced with a pressure plate, which can be pressed on to activate all nearby redstone for a wide-reaching hit!
+ Added tiered Doors and Trapdoor out-of-shield options
= Holding the button used to place the out-of-shield door or trapdoor will now place an Iron/Copper variant, consuming one of their respective materials for a significantly more durable object.
= Iron doors offer a bit of knockback on hitting the locked side.
+ Changed FSPECIAL rail behavior
= Previously it only checked for the cart above it, and despawned in 1.5 seconds. Now it despawns in 0.75, but the carts have some leeway in that the last 6 rails they rode on do not despawn.

Update: Oct 3 @ 9:46pm

v0.145

Update: Oct 3 @ 10:37am

v0.144

Update: Oct 2 @ 6:17pm

v0.143

Update: Oct 2 @ 6:06pm

v0.142

Update: Oct 2 @ 5:51pm

v0.141

Update: Oct 2 @ 10:33am

v0.140