Stormworks: Build and Rescue

Stormworks: Build and Rescue

Bungeling Raiders (Hostile A.I. Encounters)
Viser 31-40 af 43 forekomster
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Opdatering: 13. sep. 2024 kl. 0:52

  • Added the first iteration of the hostile vessels being able to replenish any lost ships up to a maximum amount that can set using a slider, along with how long between respawn attempts. This is still in the experimental stages and something that's being worked on behind the scenes, but for now this version seems to function well enough that I'm happy to release it to the community.

Opdatering: 9. sep. 2024 kl. 17:36

  • Implemented Professor Sins' bug fixes and polish so that most of the error messages and issues we were having regarding the reward system and neutral ships despawning have been resolved.

Opdatering: 8. sep. 2024 kl. 10:47

  • A minor change to map markers which should make them appear more consistently in multiplayer, but may also increase lag.

Opdatering: 5. sep. 2024 kl. 17:50

  • Added the Pike-class Patrol Boat that was submitted by Xīyáng. This appears to have started off life as a Griffon sub hunter by Sid V, but Xīyáng has changed and added so much to it that it's pretty much it's own ship now, credit still goes to the original creator though.
    It's been physics flooded, optimised and the weapons replaced - as those that came with the version that Xīyáng submitted had too many moving parts and didn't really fit in with the theme of the pack.
  • Upped the maximum spawnable AI ships from 40 to 50 now that we've got more small-to-medium sized ones in play.

Opdatering: 5. sep. 2024 kl. 1:31

  • Added the Tigerfish Patrol Speedboat, this was the same boat used by Casserole in the 2022 charity event except this one has been "Bungelisized", physics flooders added, weapons stuck on it and a flag. The original was created by the talented Reaper[NL]

Opdatering: 31. aug. 2024 kl. 19:45

  • Map markers for the hostile vessels are now colour coded for the threat level and ship size they represent and are a little more descriptive.
  • Added the option to hide the map markers for the hostile vessels when selecting the addon from the menu, this makes them a lot harder to find and thus more likely you'll come across one by accident during a rescue mission, so be careful.

Opdatering: 30. aug. 2024 kl. 9:11

  • Added the Mako-class Corvette. This is essentially an upgraded variant of the default warship that comes with the Conquest game mode in the Weapons DLC, except that I've combined the cannon and missile variant into one by giving it working anti-ship missiles that launch out of those VLS tubes.
  • Adjusted the cash rewards slightly to take into account the new ships.

Opdatering: 29. aug. 2024 kl. 17:25

  • Made the size of the explosion when a ship is destroyed vary depending on the class size of the ship, just like in the Conquest game mode.
  • Removed the references to the hospital ship from the code, as this is leftover from the original script and serves no purpose in this addon.

Opdatering: 29. aug. 2024 kl. 9:23

  • Added the Piranha - Patrol Speedboat to the roster. This is essentially a modified variant of the blue speedboat that appears in the default missions, I think it's based on an original made by major.opossum96 from about 5 years ago, so all credit goes to him.

Opdatering: 27. aug. 2024 kl. 19:54

  • Added Auto-Chaff to the Bungeling Sea Snake Missile Boat. To balance this out it's been redesigned slightly so that any direct hit by a decent anti-ship missile to amidships is likely to cause it to sink, eventually.
  • Tweaked cash awards for medium and low risk threats, as these can usually be sunk quite easily.