Wildfrost

Wildfrost

SoultideMod
Viser 21-30 af 32 forekomster
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Opdatering: 7. okt. 2024 kl. 4:29

Opdatering: 27. sep. 2024 kl. 2:03

9/27 Beta Version!
1.这是一次测试更新,尝试了很多东西,加入一个新挂饰与两场战斗,可以使用Config Manager mod开启特殊战斗模式,重进应用,正式版会在10/7之前,这周末会再更新三场战斗
2.一些平衡性调整:
(1).越一弥心:手牌和队友行动时给予随机手牌和随机队友辣椒→自己和手牌行动时给予随机手牌辣椒
(2).香牢锁梦:+给予最右边卡牌余香
(3).露比·罗斯:行动时获得红桃A→行动时获得鬼牌
3.优化了卡牌英文名称
1.This is a test update, try a lot of things, add a new charm and two battles, you can use the Config Manager mod to open a SpecialBattle mode, re-enter the app, the official version will be before 10/7, this weekend will update three more battles
2.Some balance adjustments:
(1).Etsukazumiko:random hand and ally→radom hand
(2).Erinnern:+ally Scent to right card in hand
(3).RubyRose:On Card Played Add heartsace To Hand→On Card Played Add joker To Hand
3.Improved English card names

Opdatering: 15. sep. 2024 kl. 8:12

Opdatering: 13. sep. 2024 kl. 6:14

Opdatering: 13. sep. 2024 kl. 5:32

Opdatering: 7. sep. 2024 kl. 6:31

9/7
1.新增1个挂饰,一个人偶
2.修复了卸载模组后再进部落会报错的问题,因为没有把加入的部落移除
3.修复了月下不生效的问题,以及对月下和月亮挂饰平衡调整为击杀时获得月亮,避免过于混乱的情况
4.尝试对一些衍生卡牌取消了诺姆林,具体判断依据是超模进攻以及抽到提升,当然不会取消生存和无法瞄准类型卡牌的诺姆林,主要是希望增强抽到提升类型卡牌的特质,让直接使用变成需要衡量的行动
1.Add a charm and a companion.
2.Fixed an issue where an error would be reported when entering a tribe after uninstalling a module because the added tribe was not removed.
3.Fixed an issue where belowthemoon did not take effect, and adjusted the balance between belowthemoon and moon charm to get the moon when killing, avoiding too confusing a situation
4.Try to cancel the Noomlin for some derivative cards, the specific judgment is based on the supermodel attack and draw the promotion, of course, will not cancel the survival and can not aim at the type of cards of the Noomlin, mainly hoping to enhance the quality of the drawn type of cards, so that direct use into the need to measure the action

以及一些作者的废话,全当日记吧,建议别看,将会浪费你人生中的不知道多少秒:
虽然尝试简化了代码,可是加载时长还是很长,应该和官方的优化有关,嗯,也说明了这游戏不适合做衍生卡牌的生成,每次生成卡牌都会用到3段效果,即使用函数写起来调用,加载时间还是不变的,44个角色至少132段甚至更多,而这还仅仅只是生成卡牌不算上自身效果的制作,这使加载变得冗长,如果之后有想做衍生卡牌的创作者,建议不要像我一样整这么多,除非官方更新优化或者你有更好方法去实现
嗯,回到制作方面遇到的问题......嗯,所以大家到底是怎么轻松的直接调用到[SerializeField]private的,我只知道可以用反射去调用私有变量,如果有人能解答我的疑惑那非常感谢您的帮助!
嗯......关于新的战斗的制作方面,我有尝试用基础战斗创建的模组,但是在保存方面出了问题,还没研究,嗯,从开学来时间就不够充足了,要做的事很多,我也不可能一直在这上面耗着,毕竟也没什么人看,也没什么人玩,我还有画要画,虽然我不是个什么画师,但是我喜欢画画,为了这个模组我已经好久没画想画的了,不过也还画了挂饰,希望你喜欢,哎,很迷茫,你汐小凉游再给这比汐还凉的单机游戏做模组,说实话能有人玩就谢天谢地了,嗯,如果你看到这,如果你对模组有什么建议都欢迎提给我,让我知道,无论如何,至少我知道这模组真的有人在玩,啊啊啊啊,很孤独嘛,我看明日方舟的模组作者也希望有人能给他留言,毕竟真的很冷清,也或许大家都开学或者上班了吧,等等,我是不是快把更新说明整成聊天室了

Opdatering: 6. sep. 2024 kl. 8:21

Opdatering: 31. aug. 2024 kl. 23:41

9/1
1.解决了中文(简体)和中文(繁体)无法使用的问题(by @Hopeless)
2.新增3张卡牌与3个挂饰
3.部分角色平衡性调制
4.现在全人偶模式下初始人偶直接进入休息区
5.尝试修复光明云弃牌时多重触发问题,但是只能解决一部分,这个bug不仅会让光明云触发多次,甚至可能传递给其他卡牌!
6.以及一个新问题,潮汐状态是不可提升的,但是在被施加明光时仍会错误的显示提升,不过实际效果不会变化,我用<{a}>来实现显示,如果你有办法解决这个显示问题欢迎在下方留言,我会非常感谢的!
1.Fixed the problem that SystemLanguage.ChineseSimplified and SystemLanguage.ChineseTraditional could not be used(by @Hopeless)
2.Added 3 cards and 3 charm
3.Some balance adjustments
4.The initial companion now enters the rest area directly in AllCompanion mode
5.Trying to fix multiple triggers when LightCloud discarded, but only partially, this bug will not only cause LightCloud to trigger multiple times, but may even be passed on to other cards!
6.As well as a new problem, the tide state is WithCanBeBoosted(false), but when Increase Effects is applied, it will still display the wrong boost, but the actual effect will not change, I use <{a}> to achieve the display, if you have a way to solve this display problem welcome to leave a message below, I would appreciate that!

Opdatering: 26. aug. 2024 kl. 2:40

Opdatering: 25. aug. 2024 kl. 7:14

1.修复了部分牌不需要选择对象的问题
2.对一些卡牌做了平衡调整
3.在配置菜单加入了一个全部人偶选项,你可以使用Config Manage mod来选择启用,退出重进来应用,希望这能帮助玩家快速解锁图鉴与熟悉角色(话说这个会在选择时非常麻烦,建议只是用来开启图鉴)
4.关于中文,我尝试过使用SystemLanguage.ChineseSimplified或SystemLanguage.ChineseTraditional,但他们仍不能显示任何东西,我不知道是为什么,如果有人能帮忙留言解决这个问题,我将非常感谢!
5.关于光明云的洗回有恶性bug,会添加多于1层的墨水,我使用StatusEffectApplyXWhenDiscarded来实现这个效果,我不知道如何修复这个问题,如果有人能帮助我,非常感谢!
1. Fixed an issue where some cards do not need to select objects
2.Some balance adjustments were made to some cards
3. Added an All companions option to the configuration menu, you can use Config Manage mod to select enable, exit re-entry application, hopefully this will help players quickly unlock the codex and familiarize with the companions(In other words, this will be very troublesome when choosing, and it is only recommended to open the codex)
4. About Chinese, I tried to use SystemLanguage ChineseSimplified or SystemLanguage. ChineseTraditional, but they still cannot show anything, I don't know why, leave a message if anyone can help to solve this problem, I will be Thank you very much!
5. There is a vicious bug about the washing back of Lightcloud, which will add more than 1 amount of ink, I used StatusEffectApplyXWhenDiscarded to achieve this effect,I don't know howto fix this problem, if anyone can help me, thank you very much!