Scrap Mechanic

Scrap Mechanic

The Pulsar - Performance Flyer
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Update: Feb 27 @ 5:48am

The control layout for the first 5 buttons got adjusted for the update to our standard controls.
1 has been moved to 5 and all the roll and pitch controls have been shifted up by 1, main benefit is that you can use mouse controls to still be able to have freecam while flying it, if you want.

Update: Nov 9, 2024 @ 10:36am

Small tuning revision for mechanical yaw, roll and pitch (made yaw weaker, roll & pitch stronger) and deflector speed adjustments. This mainly to make coasting and forward thrust controls match eachother a bit better.

The yaw speed limiter also got dropped a bit to reduce collision noises between forward thrust and coasting under yaw speed.

Update: Nov 8, 2024 @ 11:03am

Dont ask.

Update: Nov 8, 2024 @ 9:39am

Smaller patch, generally giving its vectoring and deflectors a bit of a retune. I also added the extra subframe on a bearing back for the roll and pitch sensors to account for centrifugal force.

I also noticed a mistake in the logic, where specifically the mechanical left roll while flying forward didn't have its speed limiter hooked up. Thats fixed now.

It also received a picture and thumbnail update on the workshop side of things now, should hopefully stay up to date for much longer as I am hoping to not change as much.

Update: Nov 7, 2024 @ 11:37am

A megaupdate revamping major bits, which include:

1: The addition of mechanical vectoring for yaw when flying forward, increasing available power on the whole flyer from 50% to 100%.

2: 3 power modes, to allow for more versatility and precise movement at lower speeds. This required a full logic system rebuild + a smaller interior and exterior update.

3: 50% power while 1 ticking for every axis of control with extra logic, to make fine adjustments even easier on top of the power modes. This was also part of that logic rebuild and it added ~30 gates in total.

4: Deflector update, including parts of its design and its tune. The extra body it had for sensors could be removed to reduce complexity even more and the tune combined with the extra electronics improved its responsiveness and accuracy.

5: New WS converter that only needs 1 bearing, 1 body and still no logic. This reduced complexity a lot, while improving responsiveness massively. That makes this update have lower complexity, despite adding extra bearings for mechanical yaw. The WS converter is also based on the one you find on my workshop, being my own design I came up with before I had started this whole update.

6: Design update, to incorporate the new look of the frontal corner thrusters for the mechanical yaw update. This includes the rear front corner section, which got a complete redesign. It also got longer by 2 blocks to make the roll and pitch thrust offset square, with some extra changes here and there to make it look a bit better. All of this (+ the extra logic and lights) has unfortunately added ~50-60kg to the final weight, making it a bit slower overall (tho I suspect most people would happily take this over less flyability).

Radio also got removed (rip).

This should end up being the last of the really big updates to this.

Update: Sep 18, 2024 @ 1:16pm

Supermassive update to fix 2 major inconsistencies with handling.

1: Centrifugal force under yaw and pitch triggering the roll deflector when it shouldn't (causing wobble at higher speeds). The sensors have been mounted on a seperate subframe with matching weight to follow its movement from centrifugal force and make it effectively removed from the whole system.

2: Thruster jam under higher yaw, pitch and roll speed from them getting stuck to eachother and the flyers body from their inertia. The thrusters have been spaced out with a very small contact point between them and the body redesigned (to quite a massive extend) to give it space where it needs to fix these issues. The rear set technically didn't need it, but was modified for symmetry and proper pitch and roll anyway.

The pitch speed limit has also been reduced to remove the effect of the semi major axis of inertia under higher pitch speeds (pitch speed turning into roll speed). This also allowed me to remove a couple sensors and should make it a bit more managable to use.

All about continuing to close the gap.

Update: Sep 7, 2024 @ 1:49pm

Fixed a mistake with reversing thrust and yaw with the last update that probably no one noticed.

Update: Sep 6, 2024 @ 3:57pm

A big update fixing a couple issues it had.

1: Front thrust set has a balanced partner now to make it not pitch up/down with tapping anymore, required a major front redesign and updated balancing
2: Second gyro rotor got removed to simplify it and make it more reliable by increasing body speed
3: Gyro subframe is now attached with a bearing instead of pistons to make it more reliable with high speed impacts

Also managed to save a tiny bit of weight by doing this.

Update: Aug 22, 2024 @ 10:42am

Forgor to unbrick

Update: Aug 22, 2024 @ 10:34am

Redesigned the deflection sensors (inertia control) to run at around half their speed to decrease their susceptibility to wobbling.

Also made the gyro be able to be disabled incase it collides with the environment plus an extra condition to make it only disable when landed for realibility. Gyro speed got also increased by ~300rpm for increased reliability.

Minor retune of the center of mass was done aswell.