HUMANKIND™

HUMANKIND™

Additional Mechanic Complexity
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Update: Sep 14, 2024 @ 8:11pm

V5.52:
-Removed the default +2 administrators from empire, added +1 to City Defenses. This makes the high number of cities playstyle a little less overpowered.

Update: Sep 13, 2024 @ 2:26am

V5.48:
-Added the Bombard unit specialty to Iron Clads.
-Modified the industrial unit upgrade line.
-Howitzers now upgrade into anti-tank guns.
-Most medieval cavalry now upgrades into Winged Hussars, then dragoons.
-Archer and other ranged cavalry directly upgrade into dragoons.
-Dragoons and Cuirassiers now upgrade into Medium Tanks.

Update: Sep 9, 2024 @ 3:44am

V5.42:
-Reworked the contemporary unit balance to create a more rock-paper-scissors function to the units.
-Helicopters now have armor piercing capabilities.
-A new modern infantry unit have anti-armor capabilities when within 2 tiles of a vehicle (APC, Tanks, and Helicopters).
-A modern artillery unit has been added, which China's Guardians now replace. As of now the new unit utilizes the Guardian 3D model.
-Both new units have placeholder icons for the time being.
-Increased the future technology costs.

Update: Sep 5, 2024 @ 12:43am

V5.39:
-Added a maximum upkeep cost reduction of 90% to the Soviet Weapons effect.
-Added a per era wonder cost multiplier, which should disproportionately affect empires with many wonders already claimed, allowing for a more balanced spread of claimed wonders.

Update: Aug 30, 2024 @ 12:08am

-V5.37: Updated the effects of VIP's captured independant people event to fall more in line with the AMC captured player city event effects.

Update: Aug 19, 2024 @ 6:44pm

-V5.36: Modified the Conquered Empires civic choices to be more impactful.

Update: Aug 12, 2024 @ 10:36pm

-V5.33: Corrected an error where Dehumanization would unlock with Universal Citizenship instead of Select Citizenship.

Update: Aug 12, 2024 @ 1:08am

-V5.32: Mod Initialization.