HUMANKIND™

HUMANKIND™

Additional Mechanic Complexity
Viser 31-38 af 38 forekomster
< 1  2  3  >
Opdatering: 14. sep. 2024 kl. 20:11

V5.52:
-Removed the default +2 administrators from empire, added +1 to City Defenses. This makes the high number of cities playstyle a little less overpowered.

Opdatering: 13. sep. 2024 kl. 2:26

V5.48:
-Added the Bombard unit specialty to Iron Clads.
-Modified the industrial unit upgrade line.
-Howitzers now upgrade into anti-tank guns.
-Most medieval cavalry now upgrades into Winged Hussars, then dragoons.
-Archer and other ranged cavalry directly upgrade into dragoons.
-Dragoons and Cuirassiers now upgrade into Medium Tanks.

Opdatering: 9. sep. 2024 kl. 3:44

V5.42:
-Reworked the contemporary unit balance to create a more rock-paper-scissors function to the units.
-Helicopters now have armor piercing capabilities.
-A new modern infantry unit have anti-armor capabilities when within 2 tiles of a vehicle (APC, Tanks, and Helicopters).
-A modern artillery unit has been added, which China's Guardians now replace. As of now the new unit utilizes the Guardian 3D model.
-Both new units have placeholder icons for the time being.
-Increased the future technology costs.

Opdatering: 5. sep. 2024 kl. 0:43

V5.39:
-Added a maximum upkeep cost reduction of 90% to the Soviet Weapons effect.
-Added a per era wonder cost multiplier, which should disproportionately affect empires with many wonders already claimed, allowing for a more balanced spread of claimed wonders.

Opdatering: 30. aug. 2024 kl. 0:08

-V5.37: Updated the effects of VIP's captured independant people event to fall more in line with the AMC captured player city event effects.

Opdatering: 19. aug. 2024 kl. 18:44

-V5.36: Modified the Conquered Empires civic choices to be more impactful.

Opdatering: 12. aug. 2024 kl. 22:36

-V5.33: Corrected an error where Dehumanization would unlock with Universal Citizenship instead of Select Citizenship.

Opdatering: 12. aug. 2024 kl. 1:08

-V5.32: Mod Initialization.