HUMANKIND™

HUMANKIND™

Additional Mechanic Complexity
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Opdatering: 14. nov. 2024 kl. 20:04

V5.79:
-Fixed an error where Isolationism resulted in serious yield malus in certain circumstances.

Opdatering: 10. nov. 2024 kl. 15:35

V5.77:
-Modified the Contemporary Indian and Egyptian LTs to scale better with the balance of the new civics.
-Increased the range of contemporary artillery to align more closely with the aircraft range increases.
-Added an exponential consumption increase to overpopulation to help counter the effect of multiple pop growths per turn when well over the worker cap.

Opdatering: 9. nov. 2024 kl. 2:44

V5.76:
-Fixed an error that resulted in Nuclear Power Plants breaking the game.
-Modified some renewable pollution reductions to accommodate error fix.
-Modified the Persian LT to scale with administrator cap.
-Modified the population growth formula to allow for multiple population gains per turn, but only at very high food yields.

Opdatering: 23. okt. 2024 kl. 23:27

V5.71:
-Fixed a bug with the Han EQ which may be responsible for some turn pending and game save corruption errors.

Opdatering: 14. okt. 2024 kl. 22:42

V5.70:
-Fixed an error with the upgrade paths of the new modern units. The new correct paths are now Howitzer -> Anti-Tank Gun -> Modern Infantry, and Rifles -> Modern Infantry. Helicopter Gunships are now unrelated to these paths.

Opdatering: 14. okt. 2024 kl. 0:40

V5.65:
-Temporarily disabled all buyout of Nuclear Power Plants, since the actions had the possibility of breaking the game.
-Modified all power-related infrastructures to provide a portion of their benefits (typically 1 third or 1 half) and their pollution effects while unpowered. This is ideally to provide the player with a better understanding of the yields as well as the pollution they will receive for completing the infrastructure.

Opdatering: 12. okt. 2024 kl. 2:54

V5.63:
-Fixed and error where Self Propelled Artillery had no production cost.
-Lowered the Shamanism administration center bonus by 1 faith.
-Modified the effects of the Sovereignty civic to be less confusing, and also foster a wide vs. tall choice with its effects. Federation now provides benefits per administrative center, while Unitary State provides a flat stability effect on cities and a per unused admin effect on the capital.

Opdatering: 27. sep. 2024 kl. 22:32

V5.61:
-UI fixes on Isolationism.

Opdatering: 26. sep. 2024 kl. 1:54

V5.59:
-Modified Isolationism to only provide its under admin bonus on the capital, and a 10% bonus to food, industry, and money if under 12 total territories.
-Modified Globalism to provide 3 science per trade routes similar to Foreign Innovations.
-Made both Democratic Republic options provide +1 researcher and +1 trader.
-Added +2 stability per pop to One Party State.
-Added +5% industry on capital per unused Admin to Absolute Monarchy.
-Added +5% science on capital per unused Admin to Constitutional Monarchy.
-Added +5% money on capital per unused Admin to Oligarchy.
-Modified Workers Rights to be +2 stability and +2 influence on makers quarters.
-Modified Profit Focused to be +10 money on makers quarters.
-Modified the Soviet LT to now be +4 industry per worker so that they can be stacked with the percentage outputs from infrastructures.
-Added +1 worker slot to Arms Factory.
-General UI fixes.

Opdatering: 23. sep. 2024 kl. 18:47

V5.56:
-Modified the Unlock of Sovereignty to 3 cities and 75 population.
-Changed Isolationism to now benefit smaller empires with a yield percentage based on how small an empire is, diminishing with number of cities and territories in an empire.