Counter-Strike 2

Counter-Strike 2

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Mostrando 1-10 de 14 aportaciones
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Actualización: 16 JUN a las 12:29

- Raised the playerclips in some areas and added new ones above teleport destinations to prevent zombies from getting outside the map if humans nade the teleport.
- Removed a decent chunk of unnecessary faces (that are not visible during normal gameplay*) to free up the lightmap allowing the map to be compiled at 1024* instead of 2048 (-~5MB file size).
- Removed unused vtex_c to clean up the map directory and decrease the file size a tiny bit (-~1,5MB file size).

If you notice any weird map geometry (e.g. walls missing) or weird lighting (not outside, that's an issue out of my control), please let me know :)

Actualización: 6 JUN a las 9:24

- Renamed the 3D skybox so the main map always gets loaded instead of the 3D skybox in some cases.

Actualización: 5 MAY a las 17:18

- Heightened clipping throughout the entire map to prevent zombies from accidentally being boosted outside with grenades.
- Changed some angles on the forest area clipping to make it smoother instead of constant 90 degree angles.

Actualización: 14 NOV 2024 a las 6:43

- Heightened some clipping that could be jumped over if a zombie gets naded on a roof.
- Changed out the water texture (Valve removed it from the game so it causes crashes).
- Changed the speed of the push in the water in the sewers from 50 to 20.
- Lowered the ridges of the exit/entrance of the underpass near spawn so it's harder to get stuck on (8 units tall to 4 units tall).

The outside shadows will be borked in some parts due to a recent update to the game, unfortunately.

Actualización: 2 OCT 2024 a las 14:52

- Changed the location of team select.
- Fixed a lot of textures that weren't applied with care, especially those on slanted roofs.
- Added sounds for gates and the button.
- Added a shake for the final door, and nuke, and a fade for the nuke.
- Added more details on slanted roofs and some pipes.
- Reduced the file size a little bit (~1,4MB).

Actualización: 14 SEP 2024 a las 9:09

- Reduced the filesize by ~5 MB.
- Fixed some weird textures.
- Made the spawn points more interesting/varied.

Actualización: 13 SEP 2024 a las 19:41

- Reduced the file size by ~13 MB.
- Nuke now kills across the entire map.
- Added trigger_hurt around the edges of the map that is always active.
- Added two props so players can jump to another building in the area after exiting the first building.
- Fixed the cubemaps in the sewers and outside.
- Lowered the water push strength by 33%.
- Added better clipping around the bridge part of the map.
- Increased bloom a fair bit to make the map pop more.
- Increased water damage under the bridge.

Actualización: 1 SEP 2024 a las 8:02

- Fixed the teleport in the second underground passage teleporting players too early.
- Fixed weird lighting in the first underground passage (placed a lightprobe/cubemap volume that was missing).
- Added a bit more post processing effects making the map pop a bit more.
- Reduced the filesize by ~9MB.

Actualización: 23 AGO 2024 a las 18:44

- Updated the lighting shapes.
- Made the water push 25% less strong.
- Added post processing to make the map look more vibrant.

Actualización: 17 AGO 2024 a las 1:17

- Managed to reduce the file size by ~50MBs.
- Upgraded indoor lighting and shadows.