Door Kickers 2

Door Kickers 2

Hostage Rescue Team
Showing 51-59 of 59 entries
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Update: Aug 4, 2024 @ 8:39pm

Replace melee weapon sounds
Fix grenade launcher ammo display issue

Update: Jul 30, 2024 @ 9:04pm

Adjusts enemy melee weapons
Increased the bulletproof probability of the School Shooter's body armor but removed its side protection
Increased Bodyguard and Mexican Gangster enemies.
Increased the number of randomized map enemy refreshes
Increased enemy reaction times for some weapons

Update: Jul 27, 2024 @ 5:24am

Changing enemy entity names may cause error reporting
Adding some enemies now includes the Junkie enemy group and the School Shooter enemy group
Adjusted stats for some of the enemies' weapons
Resized the TEC-9 model
Reduced the number of random map refreshes

Update: Jul 24, 2024 @ 6:02am

Increased medkit rep to 30
Added some new enemies that are more in line with the setting (probability to spawn in RMG, more enemies will be added and maps will be made in the future)
Fix bug where medkits would be blocked by shields

Update: Jul 22, 2024 @ 12:13am

Decrease brightness of glow stick effects
Add P90
Fix item and team video yardage issues

Update: Jul 20, 2024 @ 1:27am

Add menu background, change avatar
Add medical kits

Update: Jul 17, 2024 @ 11:40pm

Replaced the UI of HK416 and M249 and slightly modified the UI of M4A1

Update: Jul 16, 2024 @ 8:27pm

Added prop video
Increased grenade launcher ammo to 4
Repainted some of the UI
Replaced wire cutters texture
Fixed issues with the crowbar UI call and improved its efficiency, requiring a team rebuild.
Added a segment of accuracy correction to the sniper scope and improved the end accuracy of the M82A1, fixing its low accuracy at long distances

Update: Jul 15, 2024 @ 1:54am

Some data changes for compatible versions
Added unlock conditions for some items
Merged the shotgun's version of the solo bullet
Taser shell capacity increased by 1
Added steel insert plate
Pliers added, aluminum thermite removed
Shield moved to SupportGear1 field, can now equip both primary and secondary weapons
Used some of the Ready or not voice for the team
Skill tree (not perfected)
Temporarily removed weapon penetration outside of .50BMG, and .50BMG now ignores cover
Reduced supply
Fixed the issue where some bullets of the UMP45 silenced type were not silenced