The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

CTRNF - Electron Avenue
Showing 1-9 of 9 entries
Update: Jul 18 @ 11:30pm

Version v1,01
- Attempted shader fix for certain AMD video drivers' behavior.

Update: Jul 17 @ 2:04pm

Version v0,93
- Added some more respawn colliders.

Update: Jun 2 @ 9:33am

Version v0,93
- Added some more respawn colliders.

Update: Dec 21, 2024 @ 2:29am

Version v0,45
- Added even more respawn colliders;
- Added a new texture mask that provides two colors instead of one in the starting road (pink and light blue neons);
- Leaderboard reset (current version is "1").

Update: Dec 20, 2024 @ 2:36am

Version v0,45
- Added more respawn colliders;
- Added long time in air trigger in the main big jump;
- Added more ground colliders where due to ensure a smooth gameplay;
- Added a collider in the main big jump to ensure the player doesn't go above the tube's arch with 150% and more reserves.

Update: Dec 19, 2024 @ 1:12am

Version v0,42
- Added more respawn colliders;
- Added AI jump triggers;
- Added checkpoints;
- Added more wall colliders;
- Added more ground colliders where due to ensure a smooth gameplay.

Update: Dec 17, 2024 @ 8:53am

Version v0,4
- Added lights;
- Fixed ground colliders;
- Added heightmaps;
- Added emissive materials;
- New translucent shader;
- Added turbo pad scrolling texture;
- Added post process volume to the "tube" area.

Update: Jul 10, 2024 @ 8:47am

Version v0,3
- Added lights;
- Fixed ground colliders;
- Added heightmaps;
- Added emissive materials;
- New translucent shader;
- Added turbo pad scrolling texture;
- Added post process volume to the "tube" area.

Update: Jul 9, 2024 @ 6:21am

Version v0,1
First export.