Counter-Strike 2

Counter-Strike 2

Dogtown (WIP)
Showing 41-46 of 46 entries
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Update: Jul 23, 2024 @ 11:44pm

- Reworked clipping around map border
- Added more detailing in various areas

Fog is still broken, thanks Valve.

Update: Jul 6, 2024 @ 11:08pm

- Added and improved details at Construction, T Spawn and Bombsite.
- Added more lighting around T Spawn.
- Improved cover at Bombsite, Middle and Construction.
- Improved visibility at Bombsite and Construction.
- Fixed various clipping issues.
- Fixed various peaking spots.

Update: Jul 4, 2024 @ 9:39pm

- Added Casual/Arms Race support
- I forgot what I did in this one so yeah.


Bababooey

Update: Jun 28, 2024 @ 10:49pm

- Fixed multiple doors without collisions.
- Fixed clipping around Hut/Backalley.
- Improved lighting for corrugated surfaces.

Update: Jun 27, 2024 @ 10:00pm

- Various tweaks to edges of the map layout.
- Improved visibility across Bombsite, CT Spawn and Backalley.
- Improved clipping consistency of raised path at Hut/Backalley.
- Various lighting tweaks, improvements and optimisations.
- Various asset cleanups across Bombsite, T Spawn, CT Spawn, Backalley, etc.
- Fixed some weird plywood meshes at Droptower.
- Adjusted various prop colours to improve visibility.

Update: Jun 23, 2024 @ 5:28am

Created Dogtown (Greybox).