Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Combo System (Script)
Showing 1-10 of 10 entries
Update: Mar 25 @ 10:46am

v. 1.2.5
- ammo can now only be gained for weapons with max ammo of 15 or more

Update: Jan 11 @ 12:26am

v. 1.2.4
- added globals.EnablePostProcessing console command to enable/disable post processing during Killing Spree

Update: Jan 10 @ 8:21am

v. 1.2.3
- added BonusHealth.tfx file for compatibility with save files with the old version of the script loaded
- added support for Blade Runner and Operation Frostbiite custom game titles

Update: Jan 9 @ 11:17am

v. 1.2.2

New features:
- now player gains ammo for current weapon when combo is broken or by killing enemies during the Killing Spree mode (1 kill/combo = 1% of max ammo)

Changes:
- overhealth removed
- killing spree mode duration increased from 12 to 15 seconds
- Next Encounter "Combo X20" music now plays during the killing spree mode
- text color is now based on the game title (only for TFE, TSE and BFE game titles, custom game titles use the yellow color)

Fixes:
- enemies killed by the player's ride count into combo (doesn't seem to work with custom Fusion vehicles though)
- combo system now immediately "turns off" when player dies
- fixed first few kills not counting into combo

Other changes:
- added custom game titles support
- added Russian localization
- font updated to the one supporting Cyrillic

Update: Jan 5 @ 6:25am

v. 1.1.1
- added missing font file

Update: Jan 5 @ 5:43am

v. 1.1.0
- optimized script: instead of starting async function for every enemy, group variable is created when enemy is spawned/killed
- font changed to Boink LET
- added more puppet classes to the table

Update: Jun 12, 2024 @ 8:32am

v. 1.0.3
- fixed "Overealth" text to "Overhealth"

Update: Jun 12, 2024 @ 7:56am

v. 1.0.2
- fixed missing counter sound
- counter sound is now more quiet
- added 0.1 seconds fade out to counter sound

Update: Jun 12, 2024 @ 7:33am

v. 1.0.1
- added globals.NECS.SetDefaultParams() console command

Update: Jun 12, 2024 @ 7:11am