The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

Steve? (+ Pig Kart!)
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Update: Jun 2 @ 11:02am

Version v1,01

V1.01 | I Accidentally Left Placeholder Audio of Stewie Griffin Saying Hi so I Removed it Update

- Removed Before_Race placeholder SFX

Update: Jun 1 @ 11:58am

Version v1

V1.0 | When Pigs Fly!

15 months in the oven, the mod has finally reached completion status for EA! This patch jumps the version to a full V1.0 release, and with it delivers a new On-foot "Kart" to waddle along with Steve!

- Added Saddled Pig
- Saddled Pig is a new fully compatible kart with 14 custom animations, and unique models for each skin. This kart hides the Wheels and instead runs on their very own tootsies!
- Saddled Pig comes in 4 skins:
  • Default
  • Muddy
  • Mottled
  • Zombified

- Updated materials to be coherent for every Steve variant
- Steve's prop materials have been improved and doubled in resolution
- All of the Character Select icons have been updated with consistent renders

- Every Steve variant has been internally renamed and reorganized in the selection screen
- Unfortunately, this requires leaderboard records that had saved previous versions of the character to reset back into a vanilla loadout: This (hopefully!) won't happen again moving forwards!

Animations that have been added in 1.0

    Saddled Pig Kart
  • back_transform_OFF
  • back_transform_ON
  • damage
  • damage_death
  • default
  • hammer_in
  • hammer_idle
  • hammer_out
  • idle_high_speed
  • idle_normal
  • strong_hit_back
  • strong_hit_back_front
  • turning_left
  • turning_right

Update: May 10 @ 2:33am

Version v0,7

V0.7 | Armor and Stickers!

- The tenth colour variant has been given complete materials, a model, and a new select icon.
- A new eleventh and twelfth variant has been added to Steve's wardrobe!

- Added a unique set of animations for the Teleporter powerup!
- The Magic Tank has been given the Teleporter animations as placeholders for now.

- Added two new Air Tricks:
  • [Super Long Jump] Steve loses something out from their pocket
  • [Long Jump] Steve wiggles a steak

- Three new Kart stickers has been introduced to the mod:
- A decal of a Pickaxe silhouette
- A decal of a Sword silhouette
- A decal of a familiar face...

- Steve's Voice Over is now in Stereo instead of Mono
- Steve's miscellaneous props have been given updated materials. Shiny and Slimy!

- Brick Steve has been temporarily removed from the mod due to technical limitations on implementing - They will eventually return in a completed state.

Animations that have been added in 0.7

  • Super_long_jump_3
  • long_jump_8
  • SpawnButton_catch
  • SpawnButton_idle
  • SpawnButton_shot
  • SpawnButton_ThrowAway
  • Item_SpawnButton_catch
  • Item_SpawnButton_idle
  • Item_SpawnButton_shot
  • Item_SpawnButton_ThrowAway

Update: Mar 26 @ 6:21am

Version v0,6

V0.6 | New Powerup Animations!

- Added even more unique sets of animations for the powerups in races. This update focuses on Support items!
- The powerups that are respectively complete now from this update:

  • Shield
  • Tesla Shield
  • Hammer
  • TeslaGun

- The Booster has been given Shield animations, and the Portal Gun has been given Tesla Gun animations respectively as placeholders for now.

- Steve's Voice Over has been updated, there are now six different SFXs for winning a race
- (Three of them contain their own little surprises!)

- Every set of tools throughout Steve's variants have been given improved materials - Gold tools should look pretty tasty anywhere now!

- Steve's medal in the Athlete variant now sways along in the Victory animation
- The Plastic variant and their icon has been updated with more melanin
- Tweaked the Overtaking_Right animation
- Added a custom fallback animation for the Shield, Booster, and Tesla Shield
- Fixed a lighting issue on the beard

- Added 3 color variations. Two of them are currently unfinished / placeholder, and are labeled experimental through their character icons.

Animations that have been added in 0.6

  • Shield_catch
  • Shield_ThrowAway
  • TeslaShield_catch
  • TeslaShield_ThrowAway
  • TeslaShield_ThrowSimple
  • Booster_ThrowSimple
  • Hammer_catch
  • Hammer_idle
  • Hammer_shot
  • Hammer_ThrowAway
  • TeslaGun_catch
  • TeslaGun_idle
  • TeslaGun_shot
  • TeslaGun_ThrowAway
  • Item_Shield_catch
  • Item_Shield_ThrowAway
  • Item_Shield_ThrowSimple
  • Item_TeslaShield_catch
  • Item_TeslaShield_ThrowAway
  • Item_TeslaShield_ThrowSimple
  • Item_Hammer_catch
  • Item_Hammer_idle
  • Item_Hammer_shot
  • Item_Hammer_ThrowAway
  • Item_TeslaGun_catch
  • Item_TeslaGun_shot
  • Item_TeslaGun_ThrowAway

Update: Dec 24, 2024 @ 7:28am

Version v0,5

V0.5 | New Gun animations!

- Steve now has a unique set of animations exclusive to several Offense items in races!
- The powerups that are respectively complete now from this update:
  • Bazooka
  • Minigun
  • Shotgun
  • Poison Gun

    - The Teslagun and Portalgun have been given the Shotgun animations as placeholders for now.

    - Added and changed several Airtricks:
  • [Short Jump, Long Jump] Steve now crouches across four directions
  • [Long Jump] Steve slashes a sword
  • [Super Long Jump] Steve attempts to break his fall with a water bucket

    - Steve's Voice Over has been updated, 'popping' sounds are heard when picking up powerups
    (Similarly to the death and air trick sounds, it unintendedly 50/50 chances of triggering. Hope to eventually fix this!)

    - Steve's size has been increased yet again to be thematically similar to the vanilla game roster
    - Every animation has been adjusted (and in some areas even polished!) to reflect these changes
    - Several new props have been added to the rig for future updates
    - Fixed Z-fighting on the pickaxe
    - Fixed a stacking animation bug for Steve's face
    - Steve's rig has been updated to bless fabulous eyeliner when they close their eyelids

    - The Character Icons have been entirely overhauled, the respective set of tools are now displayed as well

    - Sweater Steve now has an exclusive intro before starting a race (This was implemented in the middle of November. lmao)
    - Cobblestone Steve is now partially pixelated

    - Added a seventh and eighth color variation

    Animations that have been added in 0.5

    • Short_jump_4
    • Long_jump_3
    • Long_jump_4
    • Long_jump_5
    • Long_jump_6
    • Long_jump_7
    • Super_long_jump_2
    • Item_Bazooka_catch
    • Item_Bazooka_default
    • Item_Bazooka_ThrowAway
    • Item_Minigun_catch
    • Item_Minigun_default
    • Item_Minigun_ThrowAway
    • Bazooka_catch
    • Bazooka_idle
    • Bazooka_shot
    • Bazooka_shot_back
    • Bazooka_ThrowAway
    • Minigun_catch
    • Minigun_idle
    • Minigun_shot
    • Minigun_ThrowAway
    • Shotgun_catch
    • Shotgun_idle
    • Shotgun_shot
    • Shotgun_shot_back
    • Shotgun_ThrowAway
    • PoisonGun_catch
    • PoisonGun_idle
    • PoisonGun_shot
    • PoisonGun_shot_back
    • PoisonGun_ThrowAway
    • WeaponBig_pose(s)
    • WeaponSmall_pose(s)

Update: Sep 7, 2024 @ 2:42pm

Version v0,4

V0.4 | New Overtaking animations & Skins!

-Updated the remaining placeholder animations with completed versions:
  • Overtaking_2_LEFT
  • Overtaking_2_RIGHT
  • Short_jump
- Air Tricks that borrowed the original Overtaking placeholders as filler remains the same for now.
- Two additional new Overtaking animations have been implemented.
  • Overtaking_LEFT
  • Overtaking_RIGHT

    - Color Variations now come with different sets of tools!
    - Tuxedo Steve for example now wields golden tools - Sir Ronald is a little impressed.

    - Updated models and materials
    - Tweaked Driving_Idle animation
    - Removed Herobrine
    - Small fixes & optimizations

    - Added a fifth and sixth color variation

Update: Jul 27, 2024 @ 7:40am

Version v0,3

V0.3 | Custom Animations update!

- Steve's model has been entirely reworked to support a larger custom rig, improved materials and a plethora of new animations. Including unique props!
- They can now swing a sword in their new Victory and Before Race animations
- They can additionally pull up Axes, a shovel, or a Pickaxe during air tricks
- Steve dispels slime balls when struck from a Poison Gun

- Steve now uses Voice Overs
- 3 Death variations have been added
- 5 Air Trick sounds have been partially implemented
(Currently they overlap the vanilla SFX, or sometimes don't trigger at all. I hope to eventually fix this!)

- Icons have been updated with new poses

- Added a fourth color variation

ANIMATIONS THAT HAVE BEEN REMADE IN V0.3:

- Drift_left_right
- Driving_idle
- Reverse_idle
- Reverse_turning_left_right
- Transition_to_reverse
- Turning_left_right
- Acceleration_loop
- Acceleration_start
- Before_race
- Damage
- Defeat
- Jump_End
- Jump_Start
- Sneeze
- Victory
- Super_Long_Jump
- Long_Jump

- Rough blockouts have been implemented to the Overtaking and Short Jump animation
- They are additionally reused as placeholders for additional Air Tricks.

Update: Jun 8, 2024 @ 12:03pm

Version v0,2
- In-game icon tweaks

Update: Jun 8, 2024 @ 11:23am

Version v0,1
- Generating World