Garry's Mod

Garry's Mod

[ARC9] Modern Warfare 2019
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Opdatering: 19. juli kl. 17:22

Fix decoy
https://github.com/CurlySparkle/ARC9-COD2019/commit/327185c

Opdatering: 19. juli kl. 17:03

  • Added new camo support, and improved existing camo support to some parts on many weapons.
  • Adjusted laser attachment position for the FiNN LMG.
  • Chinese localization updated.
  • RAAL MG's 50- and 150-round belts now use their proper sounds.
  • Tweaked min/max damage and range values on most LMGs.

    Equipment & Throwables:
  • Drill Charge now uses current position to detonate (in case it sticks to a moving target).
  • Fixed the RPG's shovel projectile spazzing out and its velocity.
  • Grenades now tumble on surfaces.
  • Improvements to the Fists and Knife melee weapons, and Rock throwable have been made.
  • Incendiary grenade now has a timed fuse.
  • New perk for the Rock throwable to throw multiple rocks at once.
  • Slightly nerfed mines/claymores, and made them physically interactive with rocks, etc...

    And various minor tweaks, quality-of-life improvements, and fixes.
    Updates collectively by Froglegs, 8Z, and Firmeteran.
    For detailed changelog, go to the link below:
    https://github.com/CurlySparkle/ARC9-COD2019/compare/6673a2a...390db5b

Opdatering: 22. juni kl. 5:28

- Added camo support to some parts on the AX50, Bruen Mk9, HDR, Rytec AMR, and ISO.
- Fixed a barrel bodygroup issue with the ISO.
- Fixed floating laser positioning on AN-94.
- Fixed the RAAL MG's grip tape models not showing.
- Gas clouds can now handle VJ Base NPCs. (they sometimes do blood differently)
- Improved RPG's harpoon and shovel projectiles.
- Tweaked min/max damage and range values on some Assault Rifles and SMGs.

Sounds stuff:
- Added "filter" sound lines for some projectiles (allows to be heard on whole map on MP limited to 20 meters), as suggested by Darsu.
- CR-56's 10- and 45-round magazines now use their proper sounds.
- Micro-optimizations to firing and shell casing sounds, fixes to some missing sounds, and sound file conversions from Ogg Vorbis to WAV format.
- Reworked Decoy Grenades to use layered sound, proper sound channels, and have more believable sound patterns.
- Sound timing adjustments to some weapon reloads.

And various minor tweaks, quality-of-life improvements, and fixes.
Updates collectively by Froglegs, Firmeteran, and 8Z.
For detailed changelogs, go to the link below:
https://github.com/CurlySparkle/ARC9-COD2019/compare/27fab8d...6673a2a

Opdatering: 20. maj kl. 4:35

- Added akimbo support for the new M1911 Stalker barrel attachment.
- Added support for the "heavy" bolt cycling animation for the SP-R 208's DeadEye bolt assembly.
- Smoke grenades now block NPC's line of sight.

And some other smaller tweaks, quality-of-life improvements, and fixes.
For detailed changelogs, go to the link below:
https://github.com/CurlySparkle/ARC9-COD2019/compare/bad165b...27fab8d

Opdatering: 15. maj kl. 8:24

- Hopefully this fixes the missing audio on the weapons

Opdatering: 14. maj kl. 18:22

Reduce lag when firing by changing firing sound format (yes, really)

Opdatering: 14. maj kl. 7:29

- Added support for bodygroup-changing bipods on the FR 5.56, Bruen Mk9, Holger-26 and RAAL MG.
- Adjustments CustomizePos and CustomizeSnapshotPos values when applying certain attachments.
- All weapons now sway 75% less in ADS.
- Corrected the caliber type "7.62 Mauser" to "7.92 Mauser".
- Fire has been added to the Molotov's wick.
- Fix for broken tracers due to a previous GMod update.
- Minor rebalancing changes to range and damage values of some handguns, SMGs, and Assault Rifles. (future adjustments likely.)
- New sounds for some weapon-specific attachments, such as the SKS' 10- and 30-Round mags.
- Sound timing adjustments and tweaks to some weapons, including new magazine attachments and additonal animations.
- Implemented TPIK sighting offsets (makes it appear like your character is aiming down sights in 3rd person.)
- Implemented ReloadHideBoneTables to hide floating magazines and objects in TPIK during reloads (now with 90% less floating objects!)
- UBGL support added to a few more weapons.

And many other smaller tweaks, quality-of-life improvements, and fixes!
Updates collectively by Froglegs, Moka, chen, Firmeteran, and Twilight Sparkle.
For detailed changelogs, go to the link below:
https://github.com/CurlySparkle/ARC9-COD2019/compare/983f615...6b00c19

Opdatering: 6. okt. 2024 kl. 17:40

- Some stuff and fixes and other adjustments

Opdatering: 22. aug. 2024 kl. 13:32

- Quick fix for launchers/nades not working against LVS vehicles

Opdatering: 21. aug. 2024 kl. 16:28

- Quick fix for weapon firing sounds sounding terrible outside