Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: Feb 2 @ 8:23am

Update: Feb 2 @ 8:10am

-Updated Queen Health Card picture.

Update: Feb 2 @ 7:18am

Made various changes to mimick the new rulebook rules and assets, using GIMP.

-Added 12 Queen Health Cards (these are speculations from the preview, it is so hard I even think they're gonna remove The Great Hunt objective or make it a Mission Task)

-Changed the color of Grenade Tokens
-Changed the picture used for the Grenade Launcher
-Changed enemy tokens pictures
-Changed enemy figures pictures
-Changed Attack deck back picture
-Changed Event deck back picture

Update: Feb 1 @ 10:03am

-Added more help text to reflect the previous change note

Update: Feb 1 @ 9:43am

-Added yellow lines to separate sections.

-Changed the Primeblood help card to fit the new rulebook.

-Added GMnotes to the ammo token in the robot, forgot about that one.

-Clicking numbers to draw Primeblood tokens now send them to the Intruder Bag.

Update: Jan 26 @ 12:01pm

-Zero key now also sends tactical gear items to their bags.

-Zero key now reset exploration discard deck back to its position and shuffled.

-I reoriented again all corridor tiles, and placed them in the corridor bag one by one. Hopefully this time it all stays horizontal.

-Switched soundboard for returning secure tokens, to avoid overlapping sounds with enemy arrival.

-Added more rule changes.

-Switched soundboard for dropping turn marker, to avoid overlapping sounds with Lander being picked or dropped.

-play message if security token bag empty

-Added "door" description to door objects 2nd state.

-Enabled snap on Doors 2nd state.

Update: Jan 25 @ 8:48am

-Got a bit more specific on the wording.

Update: Jan 25 @ 8:45am

-added 2 more rule changes.

-Removed text below robot card

-Secure tokens can now be placed with numpad 9 (numpad set 0) and returned with numpad 8 (numpad set 1), with sounds.

Update: Jan 25 @ 3:29am

Based on the new rulebook
-Added more malfunction markers
-More doors
-Added Data Tokens
-Added a list of rule changes on the right side of the table to have a more similar experience to the official release but the Event Corridor part is speculation.
-I don't feel like editing corridor tiles for the Deadly Mode for now, but if the new version is too easy I'll do it.

Update: Jan 24 @ 12:43pm

-Updated rulebook