Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Opdatering: 20. aug. kl. 13:13

-Changed Sangrevores Attack Blood Hunger picture.

Opdatering: 20. aug. kl. 10:52

-Changed Primeblood Event back picture slightly.

Opdatering: 20. aug. kl. 10:37

-Removed a print call for some debugging I was doing yesterday, forgot about it. Oops.

Opdatering: 20. aug. kl. 10:28

Thanks to Pallet Tour Guide for sharing some pictures of his game.
-Changed Room Help Sheet pictures.
-Added Objectives Help Sheet.

Opdatering: 19. aug. kl. 11:52

-Fixed some more hazard triggers that need to wait for her MaJeStY Xenobiologist to make up her mind. (in this case it was hazard from shadow cards in a row with hazard from exploration)

-Fixed some other hazard event that were not optimised enough.

-Added some more failsafe for noise token checks.

Opdatering: 19. aug. kl. 9:24

-Fixed one Sangrevores Event not checking the right variable.

Opdatering: 19. aug. kl. 9:16

-Fixed player color not being used to access Player variables with Xenobiologist gun effect.

Opdatering: 19. aug. kl. 8:58

-Fixed number keys dealing objects when they were not supposed to. I removed what was preventing that last time, forgot what it was for. Oops.

Opdatering: 19. aug. kl. 5:54

-Changed Green Item Caffeine Pills.

-Changed Green Item Emergency Life Support.

-Changed Green Item Medkit.

Opdatering: 19. aug. kl. 3:05

-Changed the word 'Turn' to 'Round' for Schedule custom Coop mission.