Project Zomboid

Project Zomboid

Zomboid Forge
Viser 21-30 af 53 forekomster
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Opdatering: 5. aug. 2024 kl. 15:46



2.0.2

Added:
  • New mod option to chose the update rate of zombies, allowing users to adapt their performances hit from zombie updates
  • Nametags now fade away when a zombie is in your back

Fixed:
  • Optimizations to getting zombies on cursor
  • Move some code to run OnTick instead of OnZombieUpdate. Fixes the flickering of zombie nametags
  • Optimizations of code updates
  • Potential fix to desync of zombie deaths
  • Fix to nametags showing the wrong zombie type

Opdatering: 3. aug. 2024 kl. 7:33

Revert, potential source of lag. Will do more investigation tomorrow

Opdatering: 2. aug. 2024 kl. 17:08



2.0.1

Fixed:
  • Move some code to run OnTick instead of OnZombieUpdate. Fixes the flickering of zombie nametags
  • Potential fix to desync of zombie deaths
  • Fix to nametags showing the wrong zombie type

Opdatering: 1. aug. 2024 kl. 13:12



2.0.0

Changed:
  • Moved code updating zombie visuals to its own file
  • Moved code handling combat on zombies to its own file
  • Moved code handling stats of zombies to its own file
  • Rework of Mod Options
  • Reorganized a bunch of code
  • Nametag system got reworked, there are now new mod options and customization possibilities available to players
  • Boolean tags can now that a function that either outputs: false, true or nil
  • Complete rework of the damage system
  • Rework of stat updating to optimize it and make sure zombies change movespeed directly, like for visuals

Added:
  • New method to define data for a ZType. You can now easily specify various data for a single ZType for male and female zombies, or general values, and give weights. This will be detailed in the documentation once it is finished.
  • Bunch of new tools available within Zomboid Forge (GetGender, isArray, isKeyTable,IsZombieBehind)
  • New sandbox option to go with the new nametag system
  • New tag: Ticks. Allows you to force the Tick countdown of a specific ZType to be a value you want to handle
  • New tag: clothingVisuals. Allows you to force remove specific body location clothings and force put specific clothing on a body location.
  • New method: UpdateVisuals. This will force update visuals of a zombie
  • New method: ShowZombieNametag. This will show the nametag of a zombie, this can be important if you want your ZType to show its nametag on specific actions (example: ranged attack)
  • New method: StaggerZombie. This allows you to stagger the zombie. The stagger animation is automatically determined
  • New method: IsZombieValid. Checks if zombie is valid to handles by Zomboid Forge. Used to check if zombie is a Bandit for example, but could be expanded.
  • Boolean tags can now be:
    • Booleans
    • Functions
    • A function entry in ZomboidForge
    Allowing modders to have them active on conditions
  • Check Upstairs compatibility

Fixed:
  • Code improvements and optimizations
  • Zombie visuals update every tick, making sure any ZType gets its proper visuals quickly when seen by a player
  • Improper stat update that made it impossible to have crawler zombies

Opdatering: 10. juli 2024 kl. 12:26



1.1.6

Compatibility added to the Bandits mod

Next major update is in the work, only fixes to this new compatibility will be posted until then.

Opdatering: 15. juni 2024 kl. 10:04



1.1.5

Fixed:
  • Code improvements

Opdatering: 13. juni 2024 kl. 16:05



1.1.4

Fixed:
  • Fix error when hitting zombie

Opdatering: 13. juni 2024 kl. 12:39



1.1.3

Added:
  • New tag: jawStabImmune [optional]. Makes a zombie immune to jawstabs

Fixed:
  • Zombies not properly dying

Opdatering: 12. juni 2024 kl. 13:29



1.1.2

Added:
  • Hidden Sandbox Options is now a newly required mod which allows me to delete the vanilla stat sandbox options. Those are overwriten by the stats of the custom zombies and changing them can even cause problems.
  • `module` argument to `ZomboidForge.GetPersistentZData` to allow addons to easily access their own Persistent ZData (mod data, does a check to initialize if needed)
  • Proper difference between pushes and stomps

Fixed:
  • Potential fix to death sound bug in MP (need confirmation)
  • thumping behavior not properly running and skipping custom behaviors
  • Zombies avoiding damage tag (possible fix to some wrong custom HP behavior)

Opdatering: 6. juni 2024 kl. 15:44



1.1.1

Fixes:
  • Able to push Clickers when not supposed to in MP