Arma 3
Advanced Combat Medicine
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Update: Jul 7, 2024 @ 8:05am
by Blue

Set version to 1.0.0.0

Update: Jul 6, 2024 @ 6:51am
by Blue

* Added NPA
* Modified effective blood volume oxygen saturation effect curve
* Modified airway state deterioration
* Added setting to show unit weight on dog tags
* Made syringe more readable when drawing medication

Update: Jun 29, 2024 @ 10:00am
by Blue

* Added hardcore settings for breathing and circulation
* Added time penalty for applying pads during CPR
* Improved oxygenation from CPR in cardiac arrest
* Improved TXA ability related to clots and internal bleeding coagulation
* Made clotting affected by effective blood volume
* Adjusted vomit obstruction occurrence chances
* Removed max effective uses from Ammonia Inhalant
* Fixed AED not disarming properly
* Fixed respiration rate not behaving with too many local units
* Fixed animation after getting up from lying state
* Fixed thoracostomy assessment being inaccurate

Update: Jun 25, 2024 @ 5:15pm
by Blue

* Implemented variable vitals for patients based on SteamID
* Implemented medication dosing, effect based on patient weight and medication concentration
* Added IV syringe for dosing
* Added portable oxygen tank
* Increased hypoxia cardiac arrest threshold
* Added maximum pain suppress limit for medications
* Improved AED monitor connection handling for moving vehicles
* Fixed medical supply boxes not being available to zeus

Update: Jun 10, 2024 @ 7:58am
by Blue

* Add BVM functionality
* Add oxygen sources for BVM
* Add ability to carry-load conscious patients
* Add lying state to patients that have been treated
* Add IM Ketamine
* Fix anesthetic effects when host is local
* Fix Give Pain module not working on players
* Fix Thoracostomy not updating breathing state

Update: Jun 3, 2024 @ 6:07pm
by Blue

* Rework oxygen saturation calculation
* Change medication absorption time, elimination time, max effect time and effect curves
* Add IM Syringe and ability to draw relevant medications from vial to syringe
* Add Ketamine
* Add Lidocaine
* Add ability to pause CPR
* Add internal bleeding chance multiplier setting
* Add Give Pain zeus module
* Adjust internal bleeding rate and chance
* Adjust clotting rate and coagulation effectiveness for external wounds

Update: May 27, 2024 @ 9:53am
by Blue

* Add standalone pressure cuff for manual blood pressure measurement
* Add Check Capillary Refill action
* Add setting for random cardiac arrest damage thresholds
* Add EtCO2 waveform to AED
* Add CPR waveform to AED EKG
* Make Feel Pulse action differentiate radial, femoral, and carotid pulse
* Add action for carried player to force-cancel carrying
* Add actions to directly carry and load, or unload and carry patients from vehicles
* Add zeus module for inflicting chest injuries
* Add medical menu entry for active CPR
* Fix pneumothorax not clearing on fullHeal
* Prevent certain actions during CPR

Update: May 18, 2024 @ 1:24pm
by Blue

* Implement Hemothorax
* Add (Finger) Thoracostomy
* Add Stethoscope auscultation
* Fix missing triage card items
* Fix visibility of things in medical menu list
* Adjust reversible cardiac arrest thresholds
* Changes to instant death
* Add extra zeus modules

Update: May 7, 2024 @ 11:53am
by Blue

* Implement internal bleeding
* Add bruise chance to slap action
* Add Feel Pulse action to replace Check Pulse
* Add testing mission button to main menu
* Fix Naloxone

Update: May 2, 2024 @ 2:30pm
by Blue

* Add zeus module for testing
* Add airway related sounds
* Add some misc treatment sounds
* Fix airway obstruction limit
* Fix chest injury